Screen Burn

FastZEdy

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Any tips for preventing screen burn from operators that keep their games on all day? Or is screen burn an issue doing this for years on end?
 
I don't think you have to worry too much about burn in a home environment.

I have trashed many monitors with burn. I can't stand that shit whether I can see it or not when the game is on.

Opinions vary...
 
Any tips for preventing screen burn from operators that keep their games on all day? Or is screen burn an issue doing this for years on end?
Screen burn is just the phosophors at those spots getting worn out faster than the rest. Can't really prevent that, but can try to make it happen more uniformly so that it doesn't become noticeable like burn in is. I guess maybe some sort of screen saver mod to replace attract mode, like 90's computers with CRT monitors had.

I don't think you have to worry too much about burn in a home environment.

I have trashed many monitors with burn. I can't stand that shit whether I can see it or not when the game is on.

Opinions vary...
I've never minded it too much but there are definitely some games that cause absolutely horrible burn in that would suck to have with another game running on the monitor.
 
It's inevitable if you have a CRT with a static image.

Examples: Stargate - the top of the CRT shows burn from the frame and "radar"
Asteroids: The scores burn in
Pac Man: (any) the mazes burn in

It is what it is. It's a price of admission.
 
Can even happen in home and environment. (Guess that burn thread) my childhood gaming tv had the Master Blaster pause screen burnt into it . This was from doing the pause while a grenade hurts the boss trick. Must forgot to turn the tv off and leave the game on, while I did something else. It happened in less than 24 hours or I must've done it a few times with just the sound down.
 
Consider roughly how many hours a typical arcade game and CRT has on it.

12 hours a day, 7 days a week, for 3 years. That's a rough, first-order estimation of how long a game would have been operated on location back in the 80's, before either the industry crashed, or the game just stopped earning and was put into storage.

12 hours x 365 days x 3 years = 13140 hours.

You can adjust that number higher or lower as you see fit. Double it or cut it in half if you want more conservative or liberal estimates, to account for a lot of other factors. But ultimately you're talking on the order of ten thousand hours. That's what these games have on them already, to cause the wear we see on them now.

Now look at your home environment. How long do you turn your games on for every week? A few hours? Maybe 10?

10 hours a week is ~500 hours per year. At that rate, it would take you 20 years to go ten thousand more hours. At 5 hours per week, that's 40 years.

Running these games at home is relatively easy on them, considering what they've already been though. Don't keep the brightness cranked all the way, and turn them off when you aren't using them, and you shouldn't have to worry much about the wear you're going to add to them.
 
Thx guys. Yes to the point on some games and burn..I have a few machines with Tron burn in..oh and I don't have a tron! Centipede is my worst burn and yes on Pac-Man too but I understand those games with tint screens causes brightness to be higher
 
turn brightness down as much as you can. a lot of people of ran the brightness too high which promotes screen burn more.

those anniversary Ms. Pac-Man/Galagas, there's zero excuse for them to get screen burn, but you'll see it happened to many in locations 20 some years ago.
 
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