Still have a bunch of odds and ends to do with the machine. May have noticed that I still need a top L bracket for my marquee. With the right screws and bolts, I should have everything where I want it. I still need to make some more repo art for the machine and I managed to find this!..........
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Not sure what this machine originally was, but I do have an official number for the cab. Too bad that it didn't have the game title, that would have been awesome to know.
I also need to flip the cap for the 50/60 to see if I can get the top of the monitor to function better. Than life should be good.
One side note:
The board I got from Pindork1 is a strange version.
I've tried to fire it up to see what version it was and the monitor doesn't set on fast enough to display the very first screen that shows the version serial number.
The attract mode is on, and the switches are set for 2 credits start / 1 to continue.
But upon watching the game run it's course the demo mode was unlike none I ever seen.
Usually the game will cycle through all of the world warriors on the select screen. But it doesn't it just sits on Ryu and Ken and never moves. The timer runs out and Ryu and Ken are flown to the normal stages.
In many other versions it's the same. Blanka/Guile in Guile's stage, Ryu/Ken in Ryu's stage, Zangief/Ken in Dalsims stage..... etc. But instead the cpu doesn't select anyone and Ryu and Ken are always chosen, yet they fly to the same stages as they normally would.
Bison is super ridiculous with his moves, and his scissor kicks are unblock-able. It does not appear to be a hack version at all.
Also there is only 1 set of kick harness pins instead of 3 sets on the C board. This is an official CPS-1 hardware, and eproms. I may have to try to see if I can do the famous glitches with Guile and Dalsim and see what happens.
Just thought I would share that since it was strange to me.