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Sorry if this has been covered, I searched a bit and didn't find anything.

I've been working on a few free play with attract mode ROMs and I've ran across a few games that have me stumped. I'm not strong with assembly, but I can usually stumble around enough to make something work. On most games I can find all the switch inputs in RAM and can bumble-screw my way through the hacks using those address. But I've ran across a few games where I just can't find where the programs are checking for inputs from the coin switches. I can see the joysticks, "fire" buttons, and start buttons in RAM... but not the coin switches. Seems to be mainly Universal games, but there's also at least 1 Midway game (Solar Fox) where I can see everything else in RAM, but just not the coin switches.

For example; in Lady Bug I can see the control panel inputs at around $9000, but the coin switches don't show up there, or seemingly anywhere else. With Solar Fox I can see the coin switches in IO Space Memory in MAME's debugger, but again, I'm not strong with assembly and I'm not sure what what checks I should be looking for in the code for that area of memory.

Any one have any tips or tricks for finding where some games are looking for these inputs?
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