Robochronic
New member
Ok, as a fan of Robotron and color vectors, I was psyched to pick up a BW (even tho' I had never played the game) since the two games are often compared due to having the same dual-joy controls (thanks to Eugene Jarvis's motorcycle accident?) Having had a few days to play BW, I'm definitely hooked and offer the following comparison of the two:
* Same controls but the burst firing on BW (similar to Tempest) requires you to be a bit more selective/restrained in shooting;
*Also like Tempest, BW lets you pick higher starting levels based on how high you got in your last game (a nice feature which keeps you saying "just one more game!");
* BW has more confined space (smaller movement area restricted by changing "one-way" red web areas) coupled with the need to retreat from enemies that explode or shoot more directly at you (rockets vs. cruise missile brain waves);
* Unlike Robo where you basically shoot everything, BW requires more thought not to shoot the wrong things at the wrong time;
* BW breaks up the shooting by tasking you with moving eggs and avoiding red webs;
* In Robo you're often shooting forward to clear a path, whereas BW you're more often shooting behind you as you retreat from bugs, rockets or grenade bugs;
* Small circle movement patterns while firing towards the center are effective against certain enemies in both games (enforcer robots vs. rocketbugs);
* In Robo, despite having more massing enemies, you feel like you are on the offensive whereas BW you feel like you are constantly on defense (dodging brain waves in Robo feels more like you're evading tacklers while running with a football whereas avoiding grenade-bugs feels more like, well, diving from grenades);
End result: Both are very intense and fun but BW has less smooth game play requiring more frontal-lobe decisionmaking and less zen-like spinal reflex.
So for you BW experts out there, what's a respectable score to shoot for? Last night I got to wave 43 with just shy of 300K but I have a feeling I'm still in the bush leagues.
* Same controls but the burst firing on BW (similar to Tempest) requires you to be a bit more selective/restrained in shooting;
*Also like Tempest, BW lets you pick higher starting levels based on how high you got in your last game (a nice feature which keeps you saying "just one more game!");
* BW has more confined space (smaller movement area restricted by changing "one-way" red web areas) coupled with the need to retreat from enemies that explode or shoot more directly at you (rockets vs. cruise missile brain waves);
* Unlike Robo where you basically shoot everything, BW requires more thought not to shoot the wrong things at the wrong time;
* BW breaks up the shooting by tasking you with moving eggs and avoiding red webs;
* In Robo you're often shooting forward to clear a path, whereas BW you're more often shooting behind you as you retreat from bugs, rockets or grenade bugs;
* Small circle movement patterns while firing towards the center are effective against certain enemies in both games (enforcer robots vs. rocketbugs);
* In Robo, despite having more massing enemies, you feel like you are on the offensive whereas BW you feel like you are constantly on defense (dodging brain waves in Robo feels more like you're evading tacklers while running with a football whereas avoiding grenade-bugs feels more like, well, diving from grenades);
End result: Both are very intense and fun but BW has less smooth game play requiring more frontal-lobe decisionmaking and less zen-like spinal reflex.
So for you BW experts out there, what's a respectable score to shoot for? Last night I got to wave 43 with just shy of 300K but I have a feeling I'm still in the bush leagues.


