Return of the "96 in 1" Multi Pac with sub-$100 pricing

Mike Doyle

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Return of the "96 in 1" Multi Pac with sub-$100 pricing

The "96 in 1" Multi Pac is back and is $50 cheaper than before. I grouped these on the same layout as the 8 in 1 Multi Q*bert, reducing the cost of both projects. Now, $95 bucks gets you a 96 in 1 Multi Pac, ribbon cable, and USPS Priority Mail shipping with tracking.

Pac and Ms Pac variations galore, PENGO, Eyes, a Space Invaders clone called Alien Armada, Mr TNT, and a 3D Pac game called Pacrabbit which includes jumping. High Score Saving, Screen Saver, and Pause, Resume, and Menu access via button + joystick combos. Button remapping also uses Player 1 as a fire button so there is no wiring and your control panel stays original.

Code improvements like running screen savers even in "freeplay" mode and on-screen, select-able difficulty, speed, and lives.

mp96.1.jpg


More details and ordering info are on my project blog at:

http://revengeofthenerdsv.blogspot.com/2011/10/return-of-96-in-1-multi-pac-lower.html
 
Will you be able to have your game boot to a specific game rather than the 96 in 1 splash screen?

Not yet, possibly in the next revision. On that topic, code revisions are always reverse-compatible and distributed via email at no cost for those that have access to a burner. If you don't have a burner, you can buy programmed ROMs at cost + actual postage.
 
Hi Mike,

Thanks! Payment sent for (2) kits.

Thanks for all the hard work on both the Q*bert and Pac kits.

Awesome product!!

Happy Gaming,
Big Al
 
Any videos, etc, for Mr & Mrs Pac-Man? If this is cooperative Pac-Man, I'm going I be very sad that I don't have a cocktail. :)
 
Has anyone ever gotten Jr. Pacman into one of these Multipac boards?

Midway Pacman hardware has sprite limitations, and chokes on anything beyond 6 moving objects on screen so the side scrolling maze on Jr. is impossible on that hardware.

To make things work beyond the 6 sprite limit, like Alien Armada, code tricks and blanking were used, the same thing for Mr & Mrs Pacman on v2.54. Still, those tricks aren't enough for Jr. Pacman's scrolling maze.
 
Separate HS boards for FAST and NORMAL yet?

:)

There are 10 spaces on each line of the HS table, so you *could* add a notation like "F" for a fast high score next to your initials and "S" for a slow high score.

I realize that's make-do; the next code revision will separate those tables so long as it doesn't change the nvRAM size. I'd rather not remove a game for separate tables if it comes down to it.

Code revisions are always distributed at no charge, and are reverse compatible with earlier hardware kit versions.
 
There are 10 spaces on each line of the HS table, so you *could* add a notation like "F" for a fast high score next to your initials and "S" for a slow high score.

I realize that's make-do; the next code revision will separate those tables so long as it doesn't change the nvRAM size. I'd rather not remove a game for separate tables if it comes down to it.

Code revisions are always distributed at no charge, and are reverse compatible with earlier hardware kit versions.

For what it 's worth, I wouldn't be interested in the kit I you didn't plan on fixing this. I'd lose high scores for other games in a heartbeat for separate high scores for Pac-Man and Ms. Pac-Man, fast and slow.
 
For what it 's worth, I wouldn't be interested in the kit I you didn't plan on fixing this. I'd lose high scores for other games in a heartbeat for separate high scores for Pac-Man and Ms. Pac-Man, fast and slow.

+100000 here too!

I wish we could get the right colors in Pac Plus, but I understand the prom limitation.
 
+100000 here too!

I wish we could get the right colors in Pac Plus, but I understand the prom limitation.

Keep in mind that emulating both color PROMs pushes the kit price higher, and nobody wants to pay more for a green maze.

We tried that with the MAD Pac and sold about 5 total. It had the integrated Syncbus board, and socketed into everything without sub-ribbon cables. It was also a bear to build and hold header pin alignment tolerances across such a large PCB.

I think the 96 in 1 is a good compromise, you get the Pac Plus game-play, just not the green maze and it's the game-play that counts :)
 
Mike, I love the 96 in 1. The color issue is just a preference because I love how the green looks in the real thing. The game play is great!
 
I bought the kit anyways and am anxiously waiting for it in the mail. But I will say that I hope that seperate high scores are in the works. I would rather see a game removed to support the seperate high scores. I would think that the slow and fast pac's would be a main reason most people buy the kit in the first place. The extra games are just a (huge) bonus for me anyways.

There are 10 spaces on each line of the HS table, so you *could* add a notation like "F" for a fast high score next to your initials and "S" for a slow high score.

I realize that's make-do; the next code revision will separate those tables so long as it doesn't change the nvRAM size. I'd rather not remove a game for separate tables if it comes down to it.

Code revisions are always distributed at no charge, and are reverse compatible with earlier hardware kit versions.
 
I grouped these on the same layout as the 8 in 1 Multi Q*bert, reducing the cost of both projects.

Mine should be here Thursday. Does this mean that the Q*bert multi will be less that originally intended?;)
 
Mine should be here Thursday. Does this mean that the Q*bert multi will be less that originally intended?;)

There were other reasons for the reduction in the "96 in 1" beyond economies of scale. I will point out that the Multi Q*bert is still the same price it was in 2006 when it was only a "6 in 1" and that even though the memory size doubled when it went to an "8 in 1" which is really a 9 in 1 because "hacked" Q*bert is included, the price never changed :)
 
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