Per mecha's request, I have figured out how to make the custom attract mode message entry screen much easier to work with by making it go faster!
RJ Mical put in a patch specifically to make the "bounce time" between inputs to be longer.
A shooting, space-flying, avoiding-the-scary-space-monster game - historicalsource/sinistar
github.com
The operator message entry and high score entry screens use the same routines, so changing the value to make it go faster also affects the input for the high score entry. The devs probably increased it because play-testers were messing up entering their high score initials with the shorter time.
Changing the byte at address $8B0F (that's $0B0F in ROM 9) from $12 to $03, makes the operator entry speed up MUCH faster. I have also updated the source code by adding a new mod called "QuickOperatorEntry". Enabling this will automatically change the byte to $03 when assembling the game.