egoodie06
New member
- Joined
- May 8, 2025
- Messages
- 21
- Reaction score
- 4
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Awesome. I went and drove 4 hours to pick one up yesterday. Waiting on a new power supply and game board.I've got one I'm hoping to get to soon.they don't come up in my area very often. I actually paid to have this mess shipped to me.
That's what I was thinking, was putting a switcher or changing it to jamma. As far as the 25" it would be difficult to do. Unless you're willing to get rid of the original glass and artwork.If I had one I'd put a 25" monitor in it and then put a jamma switcher so I could play original and world tour in the same cab.
Great example of how free play can hurt the experience. This was a favorite of mine back in the day because it was good value for your quarter but as soon as you remove the pay-to-play dynamic it becomes more of a slog (still cool though regardless). I feel the same about Gauntlet, TMNT, etc. Most of the early 80s games don't suffer from this phenomenon.
I agree with you. When it comes to these types of titles, I always try to limit how many credits I give myself. Like let's see how far I get on 4 credits. I've surprisingly gotten really good at TMNT using this approach, and it makes the experience more enjoyableGreat example of how free play can hurt the experience. This was a favorite of mine back in the day because it was good value for your quarter but as soon as you remove the pay-to-play dynamic it becomes more of a slog (still cool though regardless). I feel the same about Gauntlet, TMNT, etc. Most of the early 80s games don't suffer from this phenomenon.
Totally agree with that.Great example of how free play can hurt the experience. This was a favorite of mine back in the day because it was good value for your quarter but as soon as you remove the pay-to-play dynamic it becomes more of a slog (still cool though regardless). I feel the same about Gauntlet, TMNT, etc. Most of the early 80s games don't suffer from this phenomenon.
10000% agree. I cant sell TMNT and xMen boards fast enough for this exact reason.Great example of how free play can hurt the experience. This was a favorite of mine back in the day because it was good value for your quarter but as soon as you remove the pay-to-play dynamic it becomes more of a slog (still cool though regardless). I feel the same about Gauntlet, TMNT, etc. Most of the early 80s games don't suffer from this phenomenon.