Rampage Original Machines

egoodie06

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The classic rampage,

Are they even around anymore?

Not very much videos of the game.
Don't see them in anyone's game rooms either.

How many were made?
Why aren't any left? 🤔
Were they converted?
 

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I restored one back in 2010 or so. Sold it to a dude down in Missouri who came up here to pick it up. He then sort of disappeared from the forums and maybe popped up once or twice over the next 15 years. To be honest, the game gets very repetitive and boring. And being such a large game with a small monitor, it's hard for many folks to justify keeping it in the arcade when space is at a premium.

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I've got one I'm hoping to get to soon.they don't come up in my area very often. I actually paid to have this mess shipped to me.
 

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If I had one I'd put a 25" monitor in it and then put a jamma switcher so I could play original and world tour in the same cab.
That's what I was thinking, was putting a switcher or changing it to jamma. As far as the 25" it would be difficult to do. Unless you're willing to get rid of the original glass and artwork. 😂
 
It looks like there are many Rampage games registered in VAPS. How accurate the number is today is anyone's guess, but they're certainly out there!
 
Great example of how free play can hurt the experience. This was a favorite of mine back in the day because it was good value for your quarter but as soon as you remove the pay-to-play dynamic it becomes more of a slog (still cool though regardless). I feel the same about Gauntlet, TMNT, etc. Most of the early 80s games don't suffer from this phenomenon.
 
Good point. It was the "hurry out another quarter in" rush you got that helped keep you engaged in the game. Lol
Great example of how free play can hurt the experience. This was a favorite of mine back in the day because it was good value for your quarter but as soon as you remove the pay-to-play dynamic it becomes more of a slog (still cool though regardless). I feel the same about Gauntlet, TMNT, etc. Most of the early 80s games don't suffer from this phenomenon.
 
Great example of how free play can hurt the experience. This was a favorite of mine back in the day because it was good value for your quarter but as soon as you remove the pay-to-play dynamic it becomes more of a slog (still cool though regardless). I feel the same about Gauntlet, TMNT, etc. Most of the early 80s games don't suffer from this phenomenon.
I agree with you. When it comes to these types of titles, I always try to limit how many credits I give myself. Like let's see how far I get on 4 credits. I've surprisingly gotten really good at TMNT using this approach, and it makes the experience more enjoyable
 
Great example of how free play can hurt the experience. This was a favorite of mine back in the day because it was good value for your quarter but as soon as you remove the pay-to-play dynamic it becomes more of a slog (still cool though regardless). I feel the same about Gauntlet, TMNT, etc. Most of the early 80s games don't suffer from this phenomenon.
Totally agree with that.
 
Great example of how free play can hurt the experience. This was a favorite of mine back in the day because it was good value for your quarter but as soon as you remove the pay-to-play dynamic it becomes more of a slog (still cool though regardless). I feel the same about Gauntlet, TMNT, etc. Most of the early 80s games don't suffer from this phenomenon.
10000% agree. I cant sell TMNT and xMen boards fast enough for this exact reason.
Gauntlet is another story though, this leads me to a great reason to have mame. Save states on mame, to make gauntlet a "campaign" across numerous nights or weeks makes it super fun, but marathoning the same stuff loses interest fast.
 
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