Shoegaze
New member
I've been on a huge VO kick lately (a new KLOVer in my area picking one up inspired me to start brushing up), and I got to thinking about the live monitor. After some reading up, it seemed like the trail went cold with this thread.
I don't have any good news to report -- just getting that out of the way before anyone reads this and gets excited -- but I've been doing some emulator testing and wanted to share my findings.
The first test I conducted was recreating rikitheshadow's previous experiment. US ROMs, PCB 1 was set to master, PCBs 2 and 3 were set to slave. This resulted in the "Illegal Nodes: 3" error displayed on all three instances of the game. Interestingly, the test menu seems to become completely inaccessible once a game has registered an illegal node count.
The second test was with Japanese ROMs, PCB 1 set to master, PCBs 2 and 3 set to slave. This resulted in the same "Illegal Nodes: 3" error on all three instances of the game, and the test menu was still inaccessible. Not looking promising.
For the third test, I wanted to try setting up the game as a Twin, but with something that wasn't a second slave on the network. The first configuration I tried was PCB 1 set to master, PCB 2 set to slave, and PCB 3 set to "nolink". Here's where things got kind of interesting. PCB 1 and PCB 2 detected the presence of PCB 3 and threw the "Illegal Nodes: 3" error... but now I could get into the test menu again. Alas, this did NOT unlock the elusive "live monitor" mode in the test menu, but it shows that the games behave differently depending on what else they see on the network.
It may be worth noting that while PCBs 1 and 2 were throwing the "Illegal Nodes: 3" error, PCB 3 worked fine in "single cabinet" mode, seemingly oblivious to the presence of any other VO PCBs on the network.
I tried a few other goofy configurations: 1 master, 3 slaves (Illegal Nodes: 4), 2 masters, 1 slave (same result as 2 slaves, 1 master), I even tried 1 master, 1 slave, 1 Daytona USA just for laughs. None of these yielded any interesting results.
Granted, my results could be down to problems or shortcomings with Model 2 Emulator, but I think it's safe to speculate that the live monitor probably wasn't just another regular VOOM board on the same network.
I don't have any good news to report -- just getting that out of the way before anyone reads this and gets excited -- but I've been doing some emulator testing and wanted to share my findings.
The first test I conducted was recreating rikitheshadow's previous experiment. US ROMs, PCB 1 was set to master, PCBs 2 and 3 were set to slave. This resulted in the "Illegal Nodes: 3" error displayed on all three instances of the game. Interestingly, the test menu seems to become completely inaccessible once a game has registered an illegal node count.
Interesting theory that the "Live monitor" option under game-assignment might not be available UNTIL a 3rd unit is attached... based on rikitheshadow's information this might only be possible on the Japanese version.
The second test was with Japanese ROMs, PCB 1 set to master, PCBs 2 and 3 set to slave. This resulted in the same "Illegal Nodes: 3" error on all three instances of the game, and the test menu was still inaccessible. Not looking promising.
For the third test, I wanted to try setting up the game as a Twin, but with something that wasn't a second slave on the network. The first configuration I tried was PCB 1 set to master, PCB 2 set to slave, and PCB 3 set to "nolink". Here's where things got kind of interesting. PCB 1 and PCB 2 detected the presence of PCB 3 and threw the "Illegal Nodes: 3" error... but now I could get into the test menu again. Alas, this did NOT unlock the elusive "live monitor" mode in the test menu, but it shows that the games behave differently depending on what else they see on the network.
It may be worth noting that while PCBs 1 and 2 were throwing the "Illegal Nodes: 3" error, PCB 3 worked fine in "single cabinet" mode, seemingly oblivious to the presence of any other VO PCBs on the network.
I tried a few other goofy configurations: 1 master, 3 slaves (Illegal Nodes: 4), 2 masters, 1 slave (same result as 2 slaves, 1 master), I even tried 1 master, 1 slave, 1 Daytona USA just for laughs. None of these yielded any interesting results.
Granted, my results could be down to problems or shortcomings with Model 2 Emulator, but I think it's safe to speculate that the live monitor probably wasn't just another regular VOOM board on the same network.
