RetroHacker
Well-known member
Quarters, tokens, freeplay or credit buttons? How do you coin up your games?
I know this topic has come up before, but it's been quite a while.
How do you coin up your games? Do you feel that actually dropping in a coin is part of the experience, or do you just go for the convenience of free-play? Do you just leave coin doors open and flip the credit switch, and have confused guests?
Or tokens - what kind and why? And was it expensive to get enough tokens and compatible token mechs for all your games?
-Ian
I know this topic has come up before, but it's been quite a while.
How do you coin up your games? Do you feel that actually dropping in a coin is part of the experience, or do you just go for the convenience of free-play? Do you just leave coin doors open and flip the credit switch, and have confused guests?
Or tokens - what kind and why? And was it expensive to get enough tokens and compatible token mechs for all your games?
-Ian


