pmichelsen
Well-known member
I am trying to scrounge together some cash to get in on this, hopefully I can do so by the 27th, don't really keep an arcade budget anymore.
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To everybody that's ordered, I have been tossing around the idea of changing the color of the mask from green to blue. I thought this would match the amplifone monitor boards more and still have an Atari feel to it, but be unique.
If I did something like that it would have to be for all the boards, but there would be no extra cost or delay of any kind.
I wish I had a picture example to show you but all I have are their green mask samples.
What do you guys think?
Why even make a knock-off. I just don't get it. Why spend all that money on something that is not even real and tarnish what is. Why not just go the mame route and save a bunch of money. In my opinion once you are all done building your game I would still put it in the category 'mame' or 'atari-chinese-quantum knock-off'.
If you want a Quantum, step up to the plate and buy one.
Its all about staying ORIGINAL and DEDICATED.
---just my 2cents---
All you have to do is include an extra comment on the board
Rev-02 etc OR June 2011 etc
Only the new boards will have that, so people will know.
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Already done, those that look closely enough on the back side of the board will see:
039298-02 instead of 039298-01
I did that because this includes the modification Atari added with the blue wire you see on all the Quantum boards. I figured it would be fair to call this revision 2
Except that it's not a knock-off. It's an exact copy of the original PCB, if you held them up together all the traces are in the same spot.
And as to "Why?", it's to keep the real Quantum's alive with the same parts they started with. The PCB's are getting old, traces come off them when they are reworked, edge connectors burn up, etc.
I do have a technical concern that I have not seen addressed. I know the replacement AVG's have all had problems with some Space Duel pcbs in the past. It has been documented and was traced back to some type of RAM speed issues between the gameboard and the replacement AVG's. I would like some feedback on how extensive the AVG replacement has been tested in a Quantum pcb both original and this re-build. Especially on the higher levels of the game where some use of the vectors and colors are very extreme and unlike other other Atari vector games before it.
..
save a bunch of money.
crap
Now all we need is someone to build the cabs,CP's and complete wire harness for an entirely new setup.
just wondering) wouldn't it have been easier to put (most of)it in an FPGA ? much like Jrok's Williams board..?
That works if you have the correct logic, but as I mentioned earlier in my other post, I found lots of errors in the original Atari schematic that didn't even match up with the original PCB board.
Even if there are to be advancements in the future for Quantum you need the correct logic netlist. This was one way I could get that, yes it was hard, but in the end I think it helps keep the originals and those who like to keep theirs as stock as possible up and running.
Maybe my sarcasm detector is broken?
Cabs are done
CPs are done
CPOs are done
Marquees are done
Sideart/kickplate coming
Harness coming
All you'll need is a monitor, power brick, ARII, trackball/buttons, and coin door
It will still cost an arm and a leg in time & money for a full repro cabinet.
Very impressive !!!
However, (not criticizing !!, just wondering) wouldn't it have been easier to put (most of)it in an FPGA ? much like Jrok's Williams board..?...
And while I think we'll eventually see a "re-designed" version of the Quantum board...
...Tronic... went for a true reproduction and I think a certain subset of collectors will be more interested in having Tronic's version than a re-designed version.