Post your Crazy Climber scores!!

WTF - second building, barbells and girders falling the entire time. They went right through that damn balloon!

What causes this?
 
I'm not 100% not sure....but I think not dying. I've cleared the first building with my first man, but I can't quite get him past the 2nd. I've gotten so close, then about midway thru it starts raining girders and dumbells and it seems like it never ceases. I think each death removes a level obstacle and I normally lose a guy at the beginning of building 2, so I only see the girder avalanche if having a good game.

Tom

WTF - second building, barbells and girders falling the entire time. They went right through that damn balloon!

What causes this?
 
Kstillin is the master and posted a little bit about this a couple pages earlier...but yes our climbers can survive direct girder and dumbell hits with bodies up and both hands down. It works 100% within a certain number of floors of seeing the girders. I think if your close to the "end" of a girder wave, with just a few floors left and get hit, our climber is done.

I think this may also be true of the sign when it first appears...I survived a sign hit yesterday in the body up hands down position. Gotta try to train myself to "assume the position" when the sign first appears and there is nowhere to move. Usually I panic and all rational thought goes out the window :D

Tom

This one is just an observation that I haven't quite got figured out 100%: You can usually take a girder hit when you don't have a choice to move if you have both arms down and your body up. When you get your climber in this position, let go of the joysticks and make sure you are there for at least a couple of seconds when the hit comes. If anyone has this more 'figured out' than I do, please post.
-troy
 
I'm not 100% not sure....but I think not dying. ...
I think each death removes a level obstacle and I normally lose a guy at the beginning of building 2, so I only see the girder avalanche if having a good game.

Tom

Sure- dying will keep most of the girders from falling on building two- It's like the game WANTS you go keep going.

Like on level 2- if you die from the first set of flowerpots, then the only girders you have left to face are between floors 50-74.
If you DIDN'T die, then you've got 8 floors of girders prior to that, double girders 16 floors beyond that, a few beyond the bird, and for like 40 floors after the electric sign while you're trying to chase the balloon!

They don't let up.

levels 3 and 4 are worse. On level 3, (if you haven't died yet), you've got to deal with 40 floors of THREE GIRDERS AT A TIME while trying to waltz up a two window-wide column! Oh- and the stupid windows are still opening/closing too.
Unbelievable.

On building 4, besides the INSANE, chance-only finale of bouncing signs and 4X girders up 40 floors of your hopefully well-chosen 2-window-wide column, there are only two bad choke points.

The first choke point is just past the electric sign where you have to face 4 girders up an 8 floor section before the bird arrives.

The second is the 2-window-wide column AFTER the bird just before it opens up wide again for you to face the flowerpot throwers.

It's typical to lose two men on that fourth building.

So, it's tough, exciting, takes some skill, luck, and you're always thrilled to make it one building farther.

All aspects of a good video game.

Crazy Climber used to be pretty well sought after a long time ago, but I thought most of the interest had died off. It's nice to see some people having fun with it.

Kerry
 
Wow...That'd have been super cool to know of back in the day.. I could see someone playing a good part of the day with just a quarter or 2 if they were skilled enough :)

Hmm...dunno if its the egg is on the japanese version though. I've got a nichibitsu cocktail and a friend has a nichibitsu deluxe upright and I think we both can only enter 3 initials.. I have to confirm though. I had a US Taito upright awhile back and the sounds were different which has me thinking we have the japanese version... unless there are "true" japanese nichibitsu japanese cabs other than the ones we've got.

Do you think this egg only exists on mame?

Well, not having ever seen one in person, I assume there must have been one, or the ROM wouldn't exist :D
 
I find it hard to believe that someone can actually get over 350K on this game but if Kstillin has got over 600K recently (afer 1982) and has it verified then I have much to learn. I've never broken 200K on the arcade but my high on MAME is 256,650. PLEASE keep posting hints on how to improve. Off to the garage now to try to break my arcade record. Thanks for the inspiration!


-troy
 
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Its always been a game I liked for its quirky theme and gameplay...but it hasn't been until now that I'm playing for score (and competing with you guys) that I've come to realize and appreciate the brilliance of the the game's designers:

The control scheme is perfect for the game.. and because of it, I bet alot of people are initially turned off as the controls are unlike any other game and its difficult to get going, resulting in people getting stuck and dying...A frustrating experience for sure... But once you start playing regularly and pick up the rhythm of climbing, the missteps disappear. In fact, I find it difficult to intentionally perform a misstep, because the climbing rhythym gets ingrained. For such simple controls, there seems to be a variety of climbing methods and manuevers, which we oughta provide names to.. Like the "pullback" where you reach up with your lead hand, only to have one of those bottle dropper dudes materialize in the window your hand was going and you have to "pullback" to the window you're on in order to absorb the bottle hit. :D

The game seems to have rewards for both speed and patience. When the openings are there like a lull between girders, I try to clear as many stories as possible then get ready to dodge or hang on for the next wave, which like the rest of the game seems to be totally random.

The luck factor: other than the expected hazards within areas of the building, nothing seems patterned once you're facing them. I can't predict which way girders, bottles, signs or birdpoop will fall.. Or how the windows will close. When closed windows block my path, I try not to climb to the limit, to give some options to move if the window I'm resting on decides to close while waiting for the windows above to clear....Sometimes though there is no escape no matter what you do though. Bad luck for sure :D

4 men: I love that the designers limited the player to just 1 bonus guy (there is just one extra at 30k right Kerry?). It makes for a relatively short exciting games so there isn't any major time committment needed. I don't think Marathoning is possible on this game due to this limit and the previously mentioned luck factor.

the sounds and scoring: I love every sound in the game. The climbing sounds are perfect as is the music for reaching the top of each building. I'd so like to have a ringtone for all of the buildings, heh. The bonus + increased step bonus as you move to higher buildings rocks. When I'm on my last man on building 4 and approaching my high score, I get giddy hearing the sound of each step being made, knowing its 250 points each time :D

Too bad they didn't incorporate a speed record for clearing levels like Moon Patrol does...I think a fun thing to do might be placing 2 crazy climber machines side by side and let people race each other to the top, Lol. If I ever get green lighted by my wife to goto CAX mebbe I'll drag along my cocktail and hopefully there will be another CC there and we can try it. Would you guys be interested in keeping track of best climbing times for the first level, no deaths?...I experimented today starting my iphone stopwatch timer the same time I began a game to see how long it takes to get up. My fastest so far is around 1 minute 40 secs, heh. Keeps the first level interesting after you master it, lol.

Tom

So, it's tough, exciting, takes some skill, luck, and you're always thrilled to make it one building farther.

All aspects of a good video game.

Crazy Climber used to be pretty well sought after a long time ago, but I thought most of the interest had died off. It's nice to see some people having fun with it.

Kerry
 
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Crazy Climber scores:

1. Kstillin - 600,300 (taito upright)
2. Steve W - 273,650 (taito upright)
3. Fatherpain - 175,300 (nichibitsu cocktail)
4. CrazyKongFan - 172,350 - (taito upright)
5. TroyNewman - 171,950 - (taito cabaret)
6. Pookdoolie - 90,500 - (taito cabaret)
7.
 
Just got a little bit higher score while taking a break from mowing lawn 175,100:

CrazyClimber_TroyNewman_175100_6-26-11.jpg



-troy
 
Eeek!!! I see I won't be holding #3 for long...1 more step would have passed me. Nice score Troy :D I'll update the list to reflect the pressure later tonight :)

Tom
 
Doh!!! Steve W you better watch your back man...I've been overrun! Ok that's it...I'm heading to the garage to see if I can answer! :D

Crazy Climber scores:

1. Kstillin - 600,300 (taito upright)
2. Steve W - 273,650 (taito upright)
3. TroyNewman - 184,300 - (taito cabaret)
4. Fatherpain - 175,300 (nichibitsu cocktail)
5. CrazyKongFan - 172,350 - (taito upright)
6. Pookdoolie - 90,500 - (taito cabaret)
7.

184,300 -troy
 
Damn....Bested my old high score twice, but not enough to reclaim #3 :( I can accept getting nailed by girders or bottles, even getting killed while waiting for windows to open when my path is completely blocked....

But how the heck do you survive the signs on building 4 when it falls on the 2 window wide path and there is nowhere to move outta the way? I tried the body up, both hands down stance and got avalanched. Is there any way to survive this or is it pure luck whether or not the computer decides to drop it on ya?

P1020438.jpg


Tom
 
Crazy Climber scores:

1. Kstillin - 600,300 (taito upright)
2. Steve W - 273,650 (taito upright)
3. TroyNewman - 184,300 - (taito cabaret)
4. Fatherpain - 175,900 (nichibitsu cocktail)
5. CrazyKongFan - 172,350 - (taito upright)
6. Pookdoolie - 90,500 - (taito cabaret)
7.
 
even getting killed while waiting for windows to open when my path is completely blocked....

But how the heck do you survive the signs on building 4 when it falls on the 2 window wide path and there is nowhere to move outta the way? I tried the body up, both hands down stance and got avalanched. Is there any way to survive this or is it pure luck whether or not the computer decides to drop it on ya?


Tom

If the sign falls in your column, you're pretty much SOL. Here's a Hail Mary move that works SOMETIMES. It may not work any more often than surviving with both hands down, but here goes-
If the sign is coming down your column and there is nowhere to go horizontally, try to climb up into it's path and then hold. Sometimes it will pass over you, taking a bunch of bonus points, but leaving you alive. I like being alive.

With practice, the bottles/pots shouldn't kill you unless you get a doubled up one or one from each column if you're straddling.

Windows too. Be a little patient until you see a path. Don't crowd yourself up against a blocked row if you can help it.

Good news- if you can make it past those signs, you've got a pretty good chance for hitting that number 2 spot.

'Go for it!'
 
Good stuff! Thanks kstillin!

A couple more tips (which everyone may already know)

When the bird comes you can head strait up the second row of windows from the left without getting hit by the stuff he drops.

When trapped you can put your other hand into space where a window would be in some situations and slide sideways or climb with your other hand.

If you climb non-stop you can go right through king kong without being hit by him.

I'll be climbing for 2nd place this coming up weekend!!

-Troy
 
When the bird comes you can head strait up the second row of windows from the left without getting hit by the stuff he drops.

Or the equivalent of the 2nd row (for buildings that are missing the first row) Also, rarely, the stuff will hit your right hand (I've had it happen). Interestingly, if you play on the player 2 side on a cocktail, the bird comes out from the opposite side.
 
Or the equivalent of the 2nd row (for buildings that are missing the first row) Also, rarely, the stuff will hit your right hand (I've had it happen). Interestingly, if you play on the player 2 side on a cocktail, the bird comes out from the opposite side.

I've had that happen too where the birds poo/egg hits your hand and it knocks you down while climbing. I've always attributed that to a pause. If I get even one little hiccup in the rhythm while passing the bird, I'll usually just stop until the junk passes, then continue.

Interesting about the bird on P2 cocktail.

-troy
 
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