I did today
Chip 136014.103 and 136014.104 contain instructions and data split across them. To my surprise, GAME OVER was actually stored as raw text across the two chips (meaning there must be a routine that takes raw text and converts it to characters made up of a combination of graphic blocks).
In EPROM 103 at location $0392: 41 45 4F 45 ; A E O E
In EPROM 104 at location $0392: 47 4D 20 56 52 ; G M V R
Simply change these values to spaces (20):
103: $0392: 20 20 20 20 ; four spaces
104: $0392: 20 20 20 20 20 ; five spaces
And viola! No more "GAME OVER" in demo mode. Oh, and of course we need to fix up the checksums:
103: $1FFF: 7A
104: $1FFF: 44
Or people could have fun with the nine characters and put "FREE PLAY" or whatever they like; calculating the checksum would be an exercise for the reader.