sosage
Well-known member
Technically, the MVS was also meant to market the home machine as well. Just SNK decided they only wanted rich people to own their consoles.
I have a dual screen PC-10 and two MVS cabs (one not put back together). I love both equally, believe it or not. This is also from someone that is only about 200 carts away from a complete loose NES collection. I also own NES versions of all of my PC-10 games.
Why keep the PC-10 then? The little quirks of the dual screen system. Playing the games off of pretty nice heavy duty Nintendo sticks. The big sell, however, is the RGB. Unless you do some modifications and hunt for a Commodore/RGB monitor, you will NEVER get the same picture quality out of your NES that you can get out of a PC-10 set up. If you're not a very visual person, you won't give two shits. If you are, some of these games really pop on an arcade monitor. My monitors desperately need a cap kit, but the greens, reds, purplish blue border and brown of the Castlevania title screen, for example, are super crisp compared to just playing them on my composite NES.
With that said, PC-10 game prices are bullshit considering what you're getting. It isn't just a port of a game, it is literally the exact same code as the NES versions. IIRC, the only thing added is the top screen menu/manual information. If you buy games for this system, make sure they are games that you *REALLY* enjoy.
As for the MVS, it's bad ass in its own right. This is going to sound super corny, but I sometimes compare its platform design philosophy to the Dreamcast. Like the Dreamcast, it did all of these cool little quirky things that people thought were either weird or impractical at the time...but later down the road everyone was adopting some of the same ideas. It was one of the first memory card systems I can remember seeing. It was pushed pretty hard for a proprietary multi-game system, which was something not really seen outside of Nintendo. The headphone jacks, although a concept that didn't take off, was a totally gamer-centric idea. The mini-marquee design was different. The credit LED's were a cool visual detail. The entire system was the culmination of a lot of different ideas being thrown at the wall just to see what sticks. Unlike the Dreamcast, however, the MVS lasted for 10+ years of production.
The home vs. arcade scenario for MVS is almost exactly the same as the PC-10's, except pricing is completely reversed. The MVS arcade carts are cheaper (in some cases...by thousands) than the the AES home console carts. Same exact game code as well IIRC. Just one has menu options (I'm sure someone will correct me if I am wrong on this little detail).
So which one would I choose? Fuck that. Do you typically ask people to choose between their children?
I have a dual screen PC-10 and two MVS cabs (one not put back together). I love both equally, believe it or not. This is also from someone that is only about 200 carts away from a complete loose NES collection. I also own NES versions of all of my PC-10 games.
Why keep the PC-10 then? The little quirks of the dual screen system. Playing the games off of pretty nice heavy duty Nintendo sticks. The big sell, however, is the RGB. Unless you do some modifications and hunt for a Commodore/RGB monitor, you will NEVER get the same picture quality out of your NES that you can get out of a PC-10 set up. If you're not a very visual person, you won't give two shits. If you are, some of these games really pop on an arcade monitor. My monitors desperately need a cap kit, but the greens, reds, purplish blue border and brown of the Castlevania title screen, for example, are super crisp compared to just playing them on my composite NES.
With that said, PC-10 game prices are bullshit considering what you're getting. It isn't just a port of a game, it is literally the exact same code as the NES versions. IIRC, the only thing added is the top screen menu/manual information. If you buy games for this system, make sure they are games that you *REALLY* enjoy.
As for the MVS, it's bad ass in its own right. This is going to sound super corny, but I sometimes compare its platform design philosophy to the Dreamcast. Like the Dreamcast, it did all of these cool little quirky things that people thought were either weird or impractical at the time...but later down the road everyone was adopting some of the same ideas. It was one of the first memory card systems I can remember seeing. It was pushed pretty hard for a proprietary multi-game system, which was something not really seen outside of Nintendo. The headphone jacks, although a concept that didn't take off, was a totally gamer-centric idea. The mini-marquee design was different. The credit LED's were a cool visual detail. The entire system was the culmination of a lot of different ideas being thrown at the wall just to see what sticks. Unlike the Dreamcast, however, the MVS lasted for 10+ years of production.
The home vs. arcade scenario for MVS is almost exactly the same as the PC-10's, except pricing is completely reversed. The MVS arcade carts are cheaper (in some cases...by thousands) than the the AES home console carts. Same exact game code as well IIRC. Just one has menu options (I'm sure someone will correct me if I am wrong on this little detail).
So which one would I choose? Fuck that. Do you typically ask people to choose between their children?