Pawn shop pickup - $200 Tempest and Defender

Good deal. Always have a Tempest and Defender. Never know when you might need them.

Tempest would be one of the last I'd get rid of.

I sold a Defender several years ago. I regretted it. I later got a cabinet in really bad shape, and have amassed a pile of salvageable parts. I'll probably scratch build a new cab for Defender.

It's a fun game, but hard as heck and it makes my hands hurt from the position/the button mashing!
 
. I did not mention that I also got the Exidy Star Force cockpit, a Space Encounters Cabaret, and a Stern Astro Invader in the same batch because I knew I intended to sell them and most "flippers" have a bad rep… .

You saved these games for the hobby don't think this is the flipping that gets the bad rep.

Nice score, I would have a little explaining to do if I brought home 5 at one time.
 
What was the weight on that haul!?!

Not really sure about the weight. I have a 18ft box truck that was retired from my in-law's appliance store so it has the tall box and liftgate, and I've got the good hand trucks with the let back wheels, so it was all pretty effortless after you get it leaned back the first time. They rolled right out the back door and off of their loading dock into the truck. Was loaded and gone in less than 20 minutes.

The Star Fire cabinet was surprisingly light for a cockpit. Neither of the two sections was much heavier, if any, than a regular upright.


So, the pawn deal was even better than we originally thought. Fascinating. Thanks for sharing. Enjoy the free games. :)


It was a fun and memorable pickup for sure. For more pics of the games, see sale threads on the others:

Exidy Star Fire https://forums.arcade-museum.com/showthread.php?t=464184

Space Encounter https://forums.arcade-museum.com/showthread.php?t=464181

Astro Invader https://forums.arcade-museum.com/showthread.php?t=464176



Tempest would be one of the last I'd get rid of.

I sold a Defender several years ago. I regretted it. I later got a cabinet in really bad shape, and have amassed a pile of salvageable parts. I'll probably scratch build a new cab for Defender.

It's a fun game, but hard as heck and it makes my hands hurt from the position/the button mashing!

Same here... I once got a tempest for free along with a few others when a church was remodeling their rec room and put them in the trash. I never played Tempest in the day and once i got it working I wasn't too sold on the gameplay, and the $500 I got for it at the time seemed more appealing. I also got a free Stargate and a $50 defender, and yet again, the $400 -$500 I got for them was too good a money at the time. Always regretted selling Defender, and since I have gotten a better appreciation for tempest through the years and have been looking for a replacement, I later regretted letting it go as well.

Tempest and Defender will be fixed and stay in my lineup until such time that I no longer have a lineup.
 
You saved these games for the hobby don't think this is the flipping that gets the bad rep.

Nice score, I would have a little explaining to do if I brought home 5 at one time.

Im 45 years old, got my first machine at 16 years old, which was the age when my wife and I started dating. She has seen hundreds of individual machines pass through and has witnessed bulk purchases of 50 or more machines on 4-5 occasions. I guess shes gotten a little numb to it by now. She also knows that I usually make enough money off of the bulk buys that my keepers are free, and she has also been around long enough to know that even the "keepers" are money in the bank in a pinch as they have bailed us out on a few occasions. I think that the trick to keeping the spouse happy with these things is to keep them out of the living areas. Yes, there has been a time or too that a few machines were temporarily stored in the living room , dining room, etc., but get them away from their asap, and out of the way of where they park their car, and all is usually well... Out of sight, out of mind.

But even with that much history, for that long, I too still fill inclined to do a little explaining when I come home with another. The one quirk she has is she always has to ask, "well, are they working?" I get irritated with that question because by now she should know the answer is always no.
 
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Tempest would be one of the last I'd get rid of.

I sold a Defender several years ago. I regretted it. I later got a cabinet in really bad shape, and have amassed a pile of salvageable parts. I'll probably scratch build a new cab for Defender.

It's a fun game, but hard as heck and it makes my hands hurt from the position/the button mashing!

While I like Defender, I prefer Stargate. There's a slightly better assortment of enemies, and the Stargate itself helps a lot(takes you right to a kidnapped human). I got really good at Stargate, because we had one at Odyssey. I'm talking regularly hitting 400k score games.

I really wish...…….. nah... stop that. Maybe one day...
 
Solid scores. Post here if you need help with the Tempest.

Here is where I am at -

After first unplugging the monitor I powered up the machine to find that there was no leds lit on the pcb, and confirmed from the test points on the pcb that there was no 5v present. There was also no 10.3 at the power Input of the AR board (connector J6)

When I first checked the machine the fuse at F3 on the brick was blown. I had already replaced that, but have not cleaned the fuse holder up yet. I had a single fuse holder, and just for testing, I unplugged the leads from F3 and plugged them into the replacement fuse holder with a fresh . Now I had 10.3 going into the AR and a 5.30 coming out, red leds lit on the pcb, leds steady on on the CP, no difference if it is in test mode and no activity when I try to coin up.

y out - .239 vdc (.007 mvAC)

x out 1.558 vdc (5 mvAC)

These readings were steady and did not fluctuate. I assume that the AC readings for x and y out are taking from those test points to ground.

I will double check tonight, but I believe that all of the other voltages coming from the AR were what they were supposed to be. I am guessing that I have a board issue. I will also try tonight to resocket all socketed chips and give it another try.
 
Now he just has to explain where the $100.00 went for the empty asteroids cabinet he purchased to the wife.


Its always the girlfriend/wife. Why?


I am glad I do not have this problem. My wife is cool.
 
If the dips are set for freeplay, and the main and aux boards have at least 4.90V (be sure to measure both, as the aux gets its 5V from the main, so it will always be lower), then the start LEDs should be flashing, and you should be able to play blind, if the game board is working.

If not, the game board isn't running, and it's a game board issue.

Also, measure the *AC* on the 10.3V test point on the AR, and make sure it's less than 0.500V AC. If it is, your big blue is ok. Else BB is bad.

The other thing to try is powering up the board with the test mode switch (in the coin door) already on. This is will force self-test to run, and you may get a result screen, in which case you should hear tones as you press the CP buttons. However you need to measure the XOUT/YOUT values first, to make sure there is safe voltage there, before trying to connect to a monitor. Else you will very likely blow your monitor, if the game board is outputting junk.

It's hard to bring up a system when you have no confidence in any of the parts being working, as one thing can easily blow another here, and you'll chase your tail. This is where a scope is very handy, or at least a known-working monitor, so you can rule things in/out one at a time. Right now, we have no confidence in anything, and will have to build some, one piece at a time.
 
If the dips are set for freeplay, and the main and aux boards have at least 4.90V (be sure to measure both, as the aux gets its 5V from the main, so it will always be lower), then the start LEDs should be flashing, and you should be able to play blind, if the game board is working.

If not, the game board isn't running, and it's a game board issue.

Also, measure the *AC* on the 10.3V test point on the AR, and make sure it's less than 0.500V AC. If it is, your big blue is ok. Else BB is bad.

The other thing to try is powering up the board with the test mode switch (in the coin door) already on. This is will force self-test to run, and you may get a result screen, in which case you should hear tones as you press the CP buttons. However you need to measure the XOUT/YOUT values first, to make sure there is safe voltage there, before trying to connect to a monitor. Else you will very likely blow your monitor, if the game board is outputting junk.

It's hard to bring up a system when you have no confidence in any of the parts being working, as one thing can easily blow another here, and you'll chase your tail. This is where a scope is very handy, or at least a known-working monitor, so you can rule things in/out one at a time. Right now, we have no confidence in anything, and will have to build some, one piece at a time.


I set the dips to free play and powered on to steady cp lights. Virtually no voltage drop to aux board at 5.3v.

I checked for AC at the 10.3v on the ar, 0.0 steady

I pulled the board and reseated all socked chips and attempted to force test mode. No sounds from cp buttons, nothing happened when I hit tilt switch, Just steady CP lights...

Again verified all voltages good at ar and game board. Guess it's time to send it in...

Since I had my meter and Andy guide in hand, I opened up the back on my only other vector and checked the output of.x y, ac was good but x out was 1.9dc. Spot killer on (801). Game plays blind. Should I be sending this asteroids pcb along with it, or is that a monitor issue? Man, wishing I hadn't passed on all the cheap scopes through the years.
 
I set the dips to free play and powered on to steady cp lights. Virtually no voltage drop to aux board at 5.3v.

I checked for AC at the 10.3v on the ar, 0.0 steady

I pulled the board and reseated all socked chips and attempted to force test mode. No sounds from cp buttons, nothing happened when I hit tilt switch, Just steady CP lights...

Again verified all voltages good at ar and game board. Guess it's time to send it in...

Since I had my meter and Andy guide in hand, I opened up the back on my only other vector and checked the output of.x y, ac was good but x out was 1.9dc. Spot killer on (801). Game plays blind. Should I be sending this asteroids pcb along with it, or is that a monitor issue? Man, wishing I hadn't passed on all the cheap scopes through the years.


A few minor things:

- 5.30V is a little high for the main or aux. You want the aux at about 4.90 (relative to the GND on the aux), and the main should end up around 5.10-5.15(ish), relative to the GND on the main, depending on how clean your edge connector fingers are. Adjusting the AR will affect both main and aux at the same time, but the aux will always be a little lower than the main.

- AC at the 10.3 test point should not be zero. Something is up with that measurement. There should be some ripple, and a healthy big blue will result in between 0.200 and 0.350V AC usually. However there's also another known issue here: What meter do you have? Any of the sub-$25 'Harbor Freight specials' have a known problem in that they will not measure small AC values (under a volt) properly. You know if you have one of these because the range selector knob only gives you two options for AC, 200 and 600V, and all of the meters with this problem use the same chipsets. If you have one of these meters, you'll need to invest in a $25-40 one on ebay, which don't have this issue, and can be used to measure the ripple.

- Based on what you're saying, the CPU isn't running. It's probably watchdogging, which means it could be anything on the board. So that's something you're gonna want to send in, unless you want to get a logic probe and learn how to get more in depth (and even then there's no exact science to debugging these, but you could check a few more simple things).

- Regarding the Asteroids, if it's playing blind, that means the CPU and most of the digital side of the game board is working, which is something. There could be digital issues that are screwing things up enough to mess up the video output, as that 1.9V DC is a red flag. However that also could be caused by something bad in the video section as well (which is far more common, and the more likely case here). Unfortunately you do need a scope to know more here.

However, you should try the self-test trick on the Asteroids as well, as you might get different results, and hear beep codes in self-test if there are bad RAM, etc. Also, the crosshatch image in self-test is larger and stable, and might be good enough to cause the monitor to kick out of spot killer (or behave differently), so it's worth a try. My guess would be that you have analog issues on the game board, and likely monitor issues as well, as this is common for most Asteroids cabs , if they haven't been gone over. But the 801 is the most beefy of the b/w vectors, and is solid once rebuilt properly (and they have a whole host of common issues, but that's another topic).

Spot killer LED on (on any vector, color or b/w) means there is no deflection current happening in the yoke. This can be due to two things: 1) The game board isn't outputting valid XY signals to the monitor (i.e., one or both are missing, or one or both are distorted enough to not keep the spot killer happy), or 2) The monitor has issues with the deflection system. Or potentially also 3) Both.

Feel free to PM if you want details on sending anything in, but you're welcome to anytime.
 
- AC at the 10.3 test point should not be zero. Something is up with that measurement. There should be some ripple, and a healthy big blue will result in between 0.200 and 0.350V AC usually. However there's also another known issue here: What meter do you have? Any of the sub-$25 'Harbor Freight specials' have a known problem in that they will not measure small AC values (under a volt) properly. You know if you have one of these because the range selector knob only gives you two options for AC, 200 and 600V, and all of the meters with this problem use the same chipsets. If you have one of these meters, you'll need to invest in a $25-40 one on ebay, which don't have this issue, and can be used to measure the ripple.

Andy: First I want to say thanks for taking the time to walk through this with me as well as for all you do for this community.

I checked the AC measurements on the 10.3 DC line going to the AR. This time I checked it directly at the 15 pin connector on the brick. Black probe to pin 5, red probe to pin 1. I got the same measurements 11.76 vdc and 0.0 vac.

The meter I am using is a fluke 787. I also have anothee fluke which cost a few more hundred more than that one, but I don't remember anything about the model number on it other than it said true rms at the top. I am assuming this is a case of operator error but just in case, ill dig the more expensive fluke out and try again in case this one is acting up. I'm sure that any of the fluke meters would probably be good enough to pick up on the AC side, so I'm betting I am just doing it wrong.

I will pickup with pm to get the details about sending the pcb in. I'm guessing I may send the deflection boards and pcbs from both asteroids and tempest to get you to check and bullet proof them all. Also have a spare non working asteroids board that I may send as well to see if you can get going. Now to sell more parts to pay the Andy bill...
 

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A few minor things:

- 5.30V is a little high for the main or aux. You want the aux at about 4.90 (relative to the GND on the aux), and the main should end up around 5.10-5.15(ish), relative to the GND on the main, depending on how clean your edge connector fingers are. Adjusting the AR will affect both main and aux at the same time, but the aux will always be a little lower than the main.

- AC at the 10.3 test point should not be zero. Something is up with that measurement. There should be some ripple, and a healthy big blue will result in between 0.200 and 0.350V AC usually. However there's also another known issue here: What meter do you have? Any of the sub-$25 'Harbor Freight specials' have a known problem in that they will not measure small AC values (under a volt) properly. You know if you have one of these because the range selector knob only gives you two options for AC, 200 and 600V, and all of the meters with this problem use the same chipsets. If you have one of these meters, you'll need to invest in a $25-40 one on ebay, which don't have this issue, and can be used to measure the ripple.

- Based on what you're saying, the CPU isn't running. It's probably watchdogging, which means it could be anything on the board. So that's something you're gonna want to send in, unless you want to get a logic probe and learn how to get more in depth (and even then there's no exact science to debugging these, but you could check a few more simple things).

- Regarding the Asteroids, if it's playing blind, that means the CPU and most of the digital side of the game board is working, which is something. There could be digital issues that are screwing things up enough to mess up the video output, as that 1.9V DC is a red flag. However that also could be caused by something bad in the video section as well (which is far more common, and the more likely case here). Unfortunately you do need a scope to know more here.

However, you should try the self-test trick on the Asteroids as well, as you might get different results, and hear beep codes in self-test if there are bad RAM, etc. Also, the crosshatch image in self-test is larger and stable, and might be good enough to cause the monitor to kick out of spot killer (or behave differently), so it's worth a try. My guess would be that you have analog issues on the game board, and likely monitor issues as well, as this is common for most Asteroids cabs , if they haven't been gone over. But the 801 is the most beefy of the b/w vectors, and is solid once rebuilt properly (and they have a whole host of common issues, but that's another topic).

Spot killer LED on (on any vector, color or b/w) means there is no deflection current happening in the yoke. This can be due to two things: 1) The game board isn't outputting valid XY signals to the monitor (i.e., one or both are missing, or one or both are distorted enough to not keep the spot killer happy), or 2) The monitor has issues with the deflection system. Or potentially also 3) Both.

Feel free to PM if you want details on sending anything in, but you're welcome to anytime.

Ugh still being an annoying troll with walls of text I see...you will never learn ANDREW
 
Happy to help.

For the AC ripple measurement, you want to measure on the 10.3 DC test point on the AR (relative to GND on the AR), with the game board plugged in and powered. (Doesn't matter if it's working or not.) You should also unplug the monitor in this case so as not to damage it, because the board isn't running. (But in terms of the AC measurement itself, the monitor being connected or not doesn't matter.)

When you do that, you should get between 0.200 and 0.500V AC. If not, something is up.
 
Happy to help.

For the AC ripple measurement, you want to measure on the 10.3 DC test point on the AR (relative to GND on the AR), with the game board plugged in and powered. (Doesn't matter if it's working or not.) You should also unplug the monitor in this case so as not to damage it, because the board isn't running. (But in terms of the AC measurement itself, the monitor being connected or not doesn't matter.)

When you do that, you should get between 0.200 and 0.500V AC. If not, something is up.

For some reason I had to manually change the range, then it read.3 and change, so everything reads as it should.

While I was in Marvin's they had a pile of cheap clearance meters left over from Christmas. I bought 5 of them for $3.99 each.

Just perfect for in the truck or to loan when someone need to borrow a meter.
 

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