You'd think if you fixed enough of these, it would get easier. Then something comes along and knocks you back to reality. This pacman is having an issue when there is a collision w/ pacman and either the red or the blue ghost only. Everything plays perfect. But, when the red or the blue ghost collide w/ pacman, the sprites seem to blend their colors. I have spare pac boards to check all the socketed chips. All the memory chips are socketed and are good (the only memory chips not socketed are 2L and 2K, but those are sound rams I believe). V-ram address card is good, z-80 sync bus is good. All eproms are good. All custom chips are good. Sorry about the poor picture quality. They were taken from my bench testing screen.
pic #1 - pacman approaching blue ghost.
pic #2 - pacman and blue ghost collide. (you can see on the left is pac yellow and on right is blue ghost. In middle is orange.)
pic #3 - full collision and now 2 orange ghosts.
"que riptor"
pic #1 - pacman approaching blue ghost.
pic #2 - pacman and blue ghost collide. (you can see on the left is pac yellow and on right is blue ghost. In middle is orange.)
pic #3 - full collision and now 2 orange ghosts.
"que riptor"
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