Pac & Pal / Pac-Man & Chomp Chomp on a Super Pac-Man boardset patch

So it's not really a "patch" per se, it doesn't edit original files, just replaces whole files for some of the ROMs in the set?

Is it a patch in that the necessary original Pac & Pal ROMs were modified in order to work on a Super Pac-Man board. The details are in the doc file. You can also get the Pac-Man & Chomp Chomp version if you like. It's the same game but the Pal character (Miru) was replaced with Chomp Chomp the dog from the 80s cartoon.
 
Jr pac modified a super pacman board to run pacman and chomp chomp in his pacman and chomp chomp

61b00e5d9faf50474a9891811c76387d.jpg


maybe he can shed some light on the subject
 
Jr pac modified a super pacman board to run pacman and chomp chomp in his pacman and chomp chomp

61b00e5d9faf50474a9891811c76387d.jpg


maybe he can shed some light on the subject

His board is running my patch. In fact that was the reason why I implemented it in the first place.
 
His board is running my patch. In fact that was the reason why I implemented it in the first place.

You got it.

I sent the patches and board to Andrew Welburn and he installed the socket and burned the PROMs for me.
 
Jr pac modified a super pacman board to run pacman and chomp chomp in his pacman and chomp chomp

61b00e5d9faf50474a9891811c76387d.jpg


maybe he can shed some light on the subject

Wow he did a nice job on that cabinet! Do you have a picture of the sideart? Or a link to his build page?
 
FFS people.

Go Internet argue about your bigger diodes in PM or something. Or, call each other and yell at the same time in the phone. Or better yet, have a dance off

Good day
 
@vbrooks I just did this conversion (Pac & Pal) and wanted to say thanks for the easy instructions and ready modified roms.
Now is it worth converting two more for chomp chomp and maybe I should try grobda?
 
Well, I went ahead and tried converting a Super Pac-Man to a Grobda and it somewhat works if you swap 4F 56xx with a 58xx but even with the i/o MB8840 swap, I am having some player control input issues. Mappy PCB (pin2) and Super Pac PCB (pin1) use different pins for clocking the 56,58,59xx customs. I manually changed to using pin2 and gnd'ing pin 1 on my super pac but that didn't change anything.
<<Edit>>I had too slow 2114 ram at 2D. replaced ram it it appears to work correctly.
Note: J2 pin 16 = p2b1 and 17 = p1b2 All other controls map to standard Super Pac-Man

Super Pac-Man CPU board chip locations:
1B (CPU 1 code - 8KB type 2764)
1C (CPU 1 code - 8KB type 2764)
1D (CPU 1 code - empty; Gorbda has a 8KB type 2764 ROM here)
1K (CPU 2 code - 4KB type 2732; Gobda has 8KB 2764 here)

Note: My Rev F super pac board did not have through holes here so you have pins 1,27,28 to +5v and pin 2 to A12 of sound cpu
3M (sound waveforms - 256 bytes type 82S129)

Super Pac-Man video board chip locations:
3C (character graphics - 4KB type 2732)
3F (sprite graphics - 8KB type 2764)
3E (sprite graphics - empty; Gobda has 2764 here)
4C (color palette - 32 bytes type 82S123)
4E (character color lookup table - 256 bytes type 82S129)
3L (sprite color lookup table - 256 bytes type 82S129)
 
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