Pac Man 96-n-1 Mike Doyle kit instructions?

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OK, my search fu is off tonight.

Anyone know how to adjust the settings with this kit installed in a cocktail Pac?

Thanks!
 
I could not get to settings for Pengo and one other game (think it was the Space invaders like one) even with the dip switch set. Does it work for you?
 
Yeah, but I didn't test it on every Pac variation. Did you get the credit trick to work w/ Pengo/SI? Also, when you get this running, let me know if you notice a bug where if you play a 2 player game, on the HS screen it lists P2's end level on the P1 high score and vice versa.
 
Yeah, but I didn't test it on every Pac variation. Did you get the credit trick to work w/ Pengo/SI? Also, when you get this running, let me know if you notice a bug where if you play a 2 player game, on the HS screen it lists P2's end level on the P1 high score and vice versa.

I sent details on the 2 player bug to Mike several weeks ago. Happens on many but not all games. Also if we play ms pac plus then switch to ms pac (fast of both), the maze color is wrong on the first maze when player 1 plays.

Mike said no one else had reported any bugs with the latest version. I also told him about the pengo / alien armada dip settings issue. Btw I have the non cocktail version in a cocktail.
 
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if we play ms pac plus then switch to ms pac (fast of both), the maze color is wrong on the first maze when player 1 plays.

Actually, there is a bug in the original Ms.Pacman that if a credit is deposited after the machine turns on but before the game gets to a certain point in the attract screen, it will start the first player's first level wtih a blue based screen instead of the red/orange. Once you lose the player it switches to the correct color.

Is this what you;re seeing? If a credit happens to already be loaded from one game then I could see the multi-board triggering this existing (real board) bug.
 
Actually, there is a bug in the original Ms.Pacman that if a credit is deposited after the machine turns on but before the game gets to a certain point in the attract screen, it will start the first player's first level wtih a blue based screen instead of the red/orange. Once you lose the player it switches to the correct color.

Is this what you;re seeing? If a credit happens to already be loaded from one game then I could see the multi-board triggering this existing (real board) bug.

Could be. I have the Pac games set to free play mode; however, even if it would not do it in free play mode there may be credits saved from before I put it into free play mode. It did make the maze blue and only for player one until he lost the player.
 
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