OMG - I just figured out how the Daredevil mode works on TSPP. This game is unreal.

blkdog7

New member

Donor 2011
Joined
Feb 10, 2008
Messages
12,197
Reaction score
90
Location
Massachusetts
OMG - I just figured out how the Daredevil mode works on TSPP. This game is unreal.

So, I never fully understood what all those daredevil lights by the captive ball and bart meant on the playfield before tonight and now that I know how it works it has transformed this game into something completely new. I can't say enough about this game. The more stuff I discover the more amazed I am! The ruleset is just so deep and insane.

Do you really focus on those daredevil goals? I have played about 20 times tonight trying to get them all lit solid. It really gives you something to shoot for when there are no TV modes going. This game is just nuts!

From the rulesheet:

--- Daredevil Modes ---

A Daredevil Mode is lit by completing the Bully standup bank, and is started
by hitting the Captive Ball. It is possible to light as many as all four
Daredevil Modes before starting one, and the Captive Ball starts only one at
a time.

The lights in front of the Captive Ball indicate the status of each
Daredevil Mode:

- flashing: lit
- pulsing: currently active
- solid: completed

Each Daredevil Mode accumulates points for a particular type of shot. These
points are added to end-of-ball bonus. 100,000 points are scored for
starting a Daredevil Mode. When 750,000 points (or more) have been scored,
a bonus of 250,000 points is added to complete the mode. All in all, this
is a similar system to World Cup Soccer's Ultra Modes, including the fact
that they do not score until the end of the ball.

Each Daredevil Mode scores on certain shots:

- Daredevil Ramps scores on any ramp, including the Garage mini-ramp and
the
Couch ramp on the upper playfield.
- Daredevil Loops scores on either Orbit, either Loop, and the TV Loop on
the
upper playfield.
- Daredevil Bumpers scores on any bumper or slingshot hit. Not since Mario
Andretti have slingshots been worth so many points!
- Daredevil Targets scores on, well, targets.

Hitting the Captive Ball during a Daredevil Mode increases the value of each
shot, allowing the Daredevil Mode to be completed more quickly.

Hitting the strobing Bully standup from a plunger shot (via the Kwik-E-Mart)
is a Skill Shot, scoring an increasing number of points and immediately
lighting a Daredevil Mode at the Captive Ball.

When all four Daredevil Modes have been completed by earning at least 1
million points on each, all four lights in front of the Captive Ball will
pulse. Then, hit the Captive Ball one more time to start... see "Spoilers"
section for more.
 
One more example of the amazing depth that pinball offers. Depth that is not obvious to the player and depth that any passer-by would never imagine could be from simply hitting a ball around.
 
Best.... Game ..... EVER !

--

Seriously, this is without a doubt the deepest ruleset in of any pin (bar none)
and I'm guessing there are probably only a handful of people in the WORLD
who have ever completed the entire game.
(...which would likely take well over an hour to complete ! )

I also have a LOTR which is also awesome and has a very deep ruleset,
but TSPP has that beat too...

I dare anyone to find any game with a 35 page rule set ! ;-)

TSPP is simply the most complex and challenging pin ever made. Period.

;-)

Steph
 
It most certainly IS the deepest pin ever, and (I can't believe I'm saying this) that's it's downfall. I never ever was able to even sort of get close to the final Wizard mode. It's impossible, if you ask me. Great game, but just too darn deep!
 
One more example of the amazing depth that pinball offers. Depth that is not obvious to the player and depth that any passer-by would never imagine could be from simply hitting a ball around.

You really summed it up perfect.

When I got my first pin I could not believe how deep it was. And, this was something I discovered WEEKS after owning it. All those years of playing pinball as a kid and I had NO IDEA that these games had goals, objectives, stories, etc. NUTS!

Pinball rules!
 
You really summed it up perfect.

When I got my first pin I could not believe how deep it was. And, this was something I discovered WEEKS after owning it. All those years of playing pinball as a kid and I had NO IDEA that these games had goals, objectives, stories, etc. NUTS!

Pinball rules!

There was an interview of Robert Gagno, one of the top players, prior to heading to the IFPA championship, explaining that while he owns the game he has never made it to the wizard mode on TSPP.

I only get the chance to play the game on League nights as there are none close by, so I go for basic multiball stuff and "flashing lights". I don't have a deep understanding of the game, but everyone who knows it well remarks on the incredibly deep play.
 
Definitely a top 10 game of all time for me, possibly top 3. Every single mode has hidden depth and really is quite satisfying to learn and figure out how they can be played differently when stacked with other modes.
 
Robert has actually done it now :) I'm a member over at the VRPA, and his dad posted about it. Doubt many people have done it without cheating...

"After 6 months of trying Robert completed the Super Duper Mega Extreme Wizard Mode on TSPP last night.

Some of you have seen him play TSPP in tournaments and know that he has mastered this game. At CAX only Bowen Kerins was able to beat his qualifying score, at Slabtown he was the GC on TSPP."



There was an interview of Robert Gagno, one of the top players, prior to heading to the IFPA championship, explaining that while he owns the game he has never made it to the wizard mode on TSPP.

I only get the chance to play the game on League nights as there are none close by, so I go for basic multiball stuff and "flashing lights". I don't have a deep understanding of the game, but everyone who knows it well remarks on the incredibly deep play.
 
I got to this point. Simpson's Pinball party was the only machine I bought new and after month's of playing trying to get to this mode... I cheated. Took off the glass and manually placed balls where they needed to be. I still regret my IPDB comment about saying how basic this game was. (It seemed basic after playing it for a few hours.) This game was basic for the passer-by but amazingingly deep for the true enthusiast. By far the best Stern pin ever.
 
I think it's a great game, one of the best, but I don't really care about the depth. I think pinball is about making shots, not uncovering every byte of program code data crammed into a chip. I can see how having a game with good shots at home for a long time would benefit from having a lot of software. Help keep it interesting long term. I'm happy making shots and getting jackpots. :)

Wade
 
Deeper than LOTR? C'mon...

It's definitely deeper when you consider how the mode stacking works, how many freaking modes there are, and just what it takes to see everything. Lord of the Rings would be #2 in regards to depth, but TSPP is a near bottomless pit. I have both and I don't know what it's going to take to see everything that they both have to offer. Either way, it's always fun trying.
 
Back
Top Bottom