I haven't played it either from what I've seen from interviews with the dev, footage and trailers. The game is focused around exploring, without any real story content in it all. Procedural generation is the main mechanic of the game. Yes, there might be 18 quintillion planets to explore... but the art asset library wasn't that massive (relative, to the unlimted size of the game).
You will start seeing repetitive patterns much too soon.
Now, I'm not hating on procedural generation (PG). I think it's a great tool. When used right. It's a fairly new mechanic in the gaming industry, many titles fail when they don't use PG correctly and rely on it to heavily, instead of using it to enhance the experience. NMS (No mans sky)was unfortunately,one of those titles. The game had too big of a scope, for the amount of content a player can really get out of the game.
Players wouldn't of had as much of a problem if the devs had not made exploration (or rather exploring PG Plants and shipwrecks) the focus of the game. They should of only made it a bonus reward for exploring. Discovering new stories out of a seas of story's sounds nice, but impractical. There are heavy amounts of crafting in the game also. It doesn't feel rewarding to do any of that work, if there is no payoff for it. Players need a goal and a mission in mind. Not wandering endless space aimlessly. Better narrative would of helped. And would of kept players focus off of the negative aspects of repetitive PG.
I'd recommend the PC game SPACE ENGINEERS over NMS. No story in it either, but you get to build your own ship. It's great in multiplayer. It's like minecraft in space.
I might pickup NMS when the price is ridiculously lower. But by then, a better game might be out.
