my father in law has a no good gofers that is having an issue related to the ball counter, possibly. it plays fine at first and ejects one ball into the shooter at a time, but when a ball goes into the lock, it will start to eject two at a time.
i ran through the tests last time i was at their house, and everything looked fine.
however, the thing i think wrong with it is that it doesn't have the right amount of balls. it has 6 in the game, 1 captive, 1 right below the captive that's 'stuck' (magnetized or something), and then 4 in the tray.
at the base of the playfield under the lock plate it states install 6 balls, but in the manual it says 6 balls + 1 captive, but isn't any more specific than that. so, should there actually be a total of 7 balls including the captive? my thinking is that if there is one less ball, when the ball is locked, there aren't enough in the ball trough making the sensor count wrong and throw another ball into the shooter.
or am i wrong and there's something entirely different going on there?
i ran through the tests last time i was at their house, and everything looked fine.
however, the thing i think wrong with it is that it doesn't have the right amount of balls. it has 6 in the game, 1 captive, 1 right below the captive that's 'stuck' (magnetized or something), and then 4 in the tray.
at the base of the playfield under the lock plate it states install 6 balls, but in the manual it says 6 balls + 1 captive, but isn't any more specific than that. so, should there actually be a total of 7 balls including the captive? my thinking is that if there is one less ball, when the ball is locked, there aren't enough in the ball trough making the sensor count wrong and throw another ball into the shooter.
or am i wrong and there's something entirely different going on there?
