No Fatalities on MKII

Kyrosfear

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Gentlemen,
I have two MKII boards and I cannot get finishing moves to work for either. All chips are original. My dipswitches are the same for both boards (Dip 1-1&5 on, Dip 2- 2,3,&4 on) which I am guessing is my problem, but these settings are consistent with the manual, I think. Either way I have tried multiple different configurations of dip settings. Because no one has posted about this before, I am sure I am floating around in space with a simple answer eluding me. What am I missing?
Broodwich?.......Zenomorp?....... Guide me home......
 
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you want them all OFF by default. except the CMOS coinage setting. I don't think the counters really matter. and if you want the power-up test disabled. this is all the dips and what they do.
 

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Turn ALL the dip switches off and try again. Like mentioned, make sure they are revisions that actually incorporated fatalities (pretty much all of them except rev 1.1 and 1.4)
 
Sorry it took me so long to respond, my cable modem went down. Anyway, the boards are Rev. 3.1. I tried Mecha's dip settings and nothing. Zeno, I turned off all of the settings and tried it again, nothing. Although ToplessZ says he was joking, his suggestion is logical, however, not the issue. Let me add this as well, I put my challenger chips on there so I would have unlimited fatality time to test this problem, and something weird happened. I kept trying Raiden's finishing moves, to no avail, and simply got pissed and did an uppercut. The game performed the stage fatality for Raiden. WTF? I do not know if this helps, but all of the combat special moves work fine so it is just the finishing moves that I am having issues with, and it is all characters. This machine is new to me so I cannot provide any background information on its previous performance. Thanks for the help thus far guys.
 
Perhaps I should mention this as well. When I bought this game, it had UMK3 in it. It still has the UMK3 harness, wired for the run button, with my MKII board in it. Would this affect it?
 
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Ok. We'll start with this. ALL the MKs use the same LK/LP/Run harness except for the Y-Unit MK1 only. I don't think that's the issue. Is this a dedicated cab? Do the LP/LK buttons work for both sides as advertised? If so, then it's not a button problem, however, based on what you said happened with Raiden, it sounds like you MIGHT have a wiring issue.

Try this.

Go into the service menu, then to the switch test. Do all the joystick movements and press all the buttons and see if there are any button/moves that trigger more than one action. For example, when you press P1 HP, see if any other buttons/stick movements get triggered too. If so, the machine thinks you are pressing the wrong buttons for the fatality.

Give that a try.
 
This is a dedicated cab. The switch test went flawlessly. Just to eliminate user error, I used Raiden and made it to the "finish him" screen. The "Uppercut Explosion" fatality is Hold HP for 8 seconds then release (while close). I attempted this only to enduse the "shocker" move.
Is something wrong with this website? It is taking forever to load.
 
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This is a dedicated cab. The switch test went flawlessly. Just to eliminate user error, I used Raiden and made it to the "finish him" screen. The "Uppercut Explosion" fatality is Hold HP for 8 seconds then release (while close). I attempted this only to enduse the "shocker" move.
Is something wrong with this website? It is taking forever to load.

Yeah. The site is slow. Millena has a similar fatality with holding HK for a few seconds and releasing close. Try that one too. If that doesn't work either, I'd say it HAS to be a problem with the dips. Cycle the first three dips on Bank 1 (Violence, Blood, and Low Blow) a few times and try again. One of them could be stuck. Does the game have blood when you do the moves? Do the stage fatalities work? If you do and they do, then it's possible you are doing the fatalities incorrectly because if the game lets you do the stage ones, then they should all work. I have a ton of fatality Tutorial vids on my Youtube channel.

(btw, Raiden's HP fatality - you need to hold HP for 30 seconds, not 8)
 
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Zeno, I will try this shortly, but I am using two boards with the same result. What are the odds?
 
It is not that the stage fatalities work, per se, it is that they are activated with the wrong button combinations (simply Raiden's uppercut will activate a stage fatality) on the "finish him" screen. I cycled the dip switches, but the results are the same. What is your Youtube username?
 
Really, REALLY odd that the wrong button combos trigger the wrong moves. Never heard of this before. And it's on both boards? Even stranger. Don't know what else to say. You've done everything I can think of short of installing them in a different cabinet and see what happens.
 
this definitely sounds odd to me, and the fact that it's happening with 2 boards leads me to think this is a cabinet issue not a board issue.

are you sure your not standing to close?
 
Really, REALLY odd that the wrong button combos trigger the wrong moves. Never heard of this before. And it's on both boards? Even stranger. Don't know what else to say. You've done everything I can think of short of installing them in a different cabinet and see what happens.

I would dump the roms and try running them through mame and see if the issue is still there. It could be a rom issue but I would bet there is something with the wiring.
 
I would dump the roms and try running them through mame and see if the issue is still there. It could be a rom issue but I would bet there is something with the wiring.

That's what I was considering mentioning, but it's odd that it's happening on two different boards and even on his challenger roms too. I'd be interested in taking a look at one of them, but I'll hold off on requesting that until we find out if it's a cabinet issue.
 
I had to say this (and I mean it as a joke)

but maybe you just suck at MK2? LOL

^ this ;)

if you're in the dipswitch test and it shows that fatalities are on, then it's not the dips. as Zeno said, try turning them on and off a few times, that should wipe on the inside.

Raiden's shock fatality you hold LK (perhaps this is the 8 sec hold you referred to), release right next to opponent, then tap BLK+LK repeatedly until they blow up. just run a 2 player game to do it.

if you have the power-up test disabled, I would enable it, see if the board throws any errors.
 
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