Nintendo super system? Any info?

kirbykirb

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I have the chance to pick one up for cheap, $300 in full working condition. Games are Super Mario World, F Zero and Super Tennis.

I'm curious though, since here is a typical cartridge for the system:

smwsupersystemcabinet.jpg


supertennispcb.jpg

Super Tennis

fzeroxpcbrom.jpg



My main thought is, the super mario world and super tennis share the same PCB. That would mean the mask rom would be similar: therefore... by looking on the commercial (e.g. sold for home use) cartridge I've found out that they DON'T share the same PCB. This would mean the same mask rom and same layout but still different deployment....

Super Tennis: SHVC-1A0N-01 SNES PCB Commercial/Home use cart

SHVC-ST-0.jpg
 
Super Mario World Commercial/Home Cart

SNS-MW-0_(USA)_Front.jpg


Fzero X

SNS-FZ-0-v2-Front.jpg



But see now here's the weird part: Fzero and SMW both commercial offer save content and therefore share similar carts with Fzero being one revision newer...



So this makes me wonder on my idea of being able to modify the cart rom to display a different game. My main idea was to replace Super tennis and possibly F Zero to more popular first party games (perhaps super mario all stars/ + SMW) to have two more available positions for other games.


I would then also have to replace the little marquee's and side wrapping to something more popular... interesting though.

Why am I doing this? simple it'd be an amazing marketing tool if I can have it displa 7 games, 4 mario games, one kirby and f zero to keep things easy, as well as the chance of being able to differentiate games in an official SNES cabinet is cool and can be quite useful.

Super tennis SNES size is 512kb.
Super Mario World is 512kb
FZero is 512kb.
(Amazing how much game can be stored in such small space)

Perfect so each eprom displayed there is 256kb each. They are eprom because I am 99% sure the sticker on there is covering the UV light window.

http://maws.mameworld.info/maws/pcbinfo/Gamelists%26Bios/Bios/Nintendo-SuperSystem.txt

Heres an excellent web page that provided me some info, including identifying IC's and the corresponding eproms and other games that were available on the snes cabinet!

Seems to me there is a no limit if I assign the dip switches appropriately. Well, there is a limit but no commercial snes game would defeat it.

It's also interesting because it can support games that use specialized chips for graphics display like star ocean, and starfox. But I don't think I would have this displayed for numerous reasons, one being an RPG and that makes no sense in an arcade cabinet.

Found another great site; this one with all the commercial releases of games and the eprom size. It is confirmed that super tennis, fzero and super mairo world use two 256kb roms (most likley to save cost from one single 512kb unit)

http://www.solvalou.com/subpage/arcade_roms/S/nss_smw

27C256 is the eprom chip; no idea about speed.

nss_actr
Act Raiser (Nintendo Super System)

nss_adam
The Addams Family (Nintendo Super System)

nss_aten
David Crane's Amazing Tennis (Nintendo Super System)

nss_con3
Contra 3: The Alien Wars (Nintendo Super System)

nss_lwep
Lethal Weapon (Nintendo Super System)

nss_ncaa
NCAA Basketball (Nintendo Super System)

nss_rob3
Robocop 3 (Nintendo Super System)

nss_skin
Skins Game (Nintendo Super System)

nss_ssoc
Super Soccer (Nintendo Super System)

nss_smw
Super Mario World (Nintendo Super System)

nss_fzer
F-Zero (Nintendo Super System)

nss_sten
Super Tennis (Nintendo Super System)

Are all the commercial released games for the NSS/Nintendo Supser system. The biggest ones use a 512kb eprom, and most smaller ones use 256 as stated above.

ericandjeffscamera10110.jpg

nss.png

jammaboardandpcb.jpg
 
Sorry man, those are a waste IMO. Waste of space, waste of money, waste of time, etc.

Im sure others love them though.
 
Sorry man, those are a waste IMO. Waste of space, waste of money, waste of time, etc.

Im sure others love them though.

I know, I only want it as a simple marketing tool/something to distract people in store when their waiting.

I also want it because it's a cabinet and a good tv that I suppose can support a PS2. Hookup a metal dancepad and it's a makeshift DDR cabinet :lol: I don't plan on making money off it, just having it it in store as a piece.
 
the first thing i would do is hack the damn controllers into some real joysticks and buttons. man those are horrid!
 
As a nintendo lover that machine is freakin SWEET IMO. AWESOME. I would buy it if it was closer and keep it all original. Nintendo Collectors in general would be more excited about this than standard klovers.

Should post pics of this at nintendoage. people would go crazy over it.
 
the first thing i would do is hack the damn controllers into some real joysticks and buttons. man those are horrid!

I was going to make a switch for the OEM controller from the home SNES to be used. I don't think joystick would be good for mario platformers.
 
The carts are the same because SMW doesn't save progress like the home one... you pick what level to start on. You can swap some chips, though you're limited in size, and no custom chips or decoders. I built an adapter to run SNES carts on mine to get around the limitations.

BTW, it uses a normal monitor, not a TV, so you can't hook other stuff up to it. You also can't swap out controllers for normal SNES ones (without hacking the board).

DogP
 
The carts are the same because SMW doesn't save progress like the home one... you pick what level to start on. You can swap some chips, though you're limited in size, and no custom chips or decoders. I built an adapter to run SNES carts on mine to get around the limitations.

BTW, it uses a normal monitor, not a TV, so you can't hook other stuff up to it. You also can't swap out controllers for normal SNES ones (without hacking the board).

DogP
Hah, I knew it could run Snes carts: I was looking at the pinouts and their similar but I was caught up a bit on how theres about 100 pins on the NSS and only 55 on a SNES commercial cart

I really want to put on there super mario all stars + super mario world, with two other popular platformers and a racing game. It'd be used solely to kill time lol.

Care to share your schematic? Heh my idea was going to be just get a few 512kb eproms and basically flash them to mario world+allstars.

Fzero I may leave alone

and with super tennis may have converted to a kirby platformer or other easy to get into game, you know.
 
I'd rather not post my pinout until I get a chance to try it out on another motherboard to verify that either my mobo is bad, they're not totally compatible, or that I have a problem with my pinout. I'll hopefully be borrowing a board from a local collector to try this out. I was helping out the MAME guys as well, giving them technical info to get this system emulated (such as mapping out the OSD ROM, and giving them info on the protection).

Like I said though, you can't just burn any EPROM to it... you wouldn't be able to write All-Stars + SMW, because that needs the MAD-1A decoder, which those carts don't have. And the chips on most carts are Mask ROMs (but can be converted by restrapping the carts)... the EPROMs are for the cartridge protection, as are the extra pins on the edge connector, and the small 8 pin chip. There's also no F411 (SNES lockout), so some carts that require the lockout won't work.

DogP
 
I'd rather not post my pinout until I get a chance to try it out on another motherboard to verify that either my mobo is bad, they're not totally compatible, or that I have a problem with my pinout. I'll hopefully be borrowing a board from a local collector to try this out. I was helping out the MAME guys as well, giving them technical info to get this system emulated (such as mapping out the OSD ROM, and giving them info on the protection).

Like I said though, you can't just burn any EPROM to it... you wouldn't be able to write All-Stars + SMW, because that needs the MAD-1A decoder, which those carts don't have. And the chips on most carts are Mask ROMs (but can be converted by restrapping the carts)... the EPROMs are for the cartridge protection, as are the extra pins on the edge connector, and the small 8 pin chip. There's also no F411 (SNES lockout), so some carts that require the lockout won't work.

DogP

Ah, I see I see complications..

Hmm in the end I may just get a cabinet and run in there a Ps2 or such (or just grab an old Ps2 Kiosk)

Thanks for the information though! I would be really interested if you could post up some info to get commercial super nintendo carts to run on it; since that would mean the whole lockout and dedicated chips/FX graphics could be ran :D
 
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