Super Mario World Commercial/Home Cart
Fzero X
But see now here's the weird part: Fzero and SMW both commercial offer save content and therefore share similar carts with Fzero being one revision newer...
So this makes me wonder on my idea of being able to modify the cart rom to display a different game. My main idea was to replace Super tennis and possibly F Zero to more popular first party games (perhaps super mario all stars/ + SMW) to have two more available positions for other games.
I would then also have to replace the little marquee's and side wrapping to something more popular... interesting though.
Why am I doing this? simple it'd be an amazing marketing tool if I can have it displa 7 games, 4 mario games, one kirby and f zero to keep things easy, as well as the chance of being able to differentiate games in an official SNES cabinet is cool and can be quite useful.
Super tennis SNES size is 512kb.
Super Mario World is 512kb
FZero is 512kb.
(Amazing how much game can be stored in such small space)
Perfect so each eprom displayed there is 256kb each. They are eprom because I am 99% sure the sticker on there is covering the UV light window.
http://maws.mameworld.info/maws/pcbinfo/Gamelists%26Bios/Bios/Nintendo-SuperSystem.txt
Heres an excellent web page that provided me some info, including identifying IC's and the corresponding eproms and other games that were available on the snes cabinet!
Seems to me there is a no limit if I assign the dip switches appropriately. Well, there is a limit but no commercial snes game would defeat it.
It's also interesting because it can support games that use specialized chips for graphics display like star ocean, and starfox. But I don't think I would have this displayed for numerous reasons, one being an RPG and that makes no sense in an arcade cabinet.
Found another great site; this one with all the commercial releases of games and the eprom size. It is confirmed that super tennis, fzero and super mairo world use two 256kb roms (most likley to save cost from one single 512kb unit)
http://www.solvalou.com/subpage/arcade_roms/S/nss_smw
27C256 is the eprom chip; no idea about speed.
nss_actr
Act Raiser (Nintendo Super System)
nss_adam
The Addams Family (Nintendo Super System)
nss_aten
David Crane's Amazing Tennis (Nintendo Super System)
nss_con3
Contra 3: The Alien Wars (Nintendo Super System)
nss_lwep
Lethal Weapon (Nintendo Super System)
nss_ncaa
NCAA Basketball (Nintendo Super System)
nss_rob3
Robocop 3 (Nintendo Super System)
nss_skin
Skins Game (Nintendo Super System)
nss_ssoc
Super Soccer (Nintendo Super System)
nss_smw
Super Mario World (Nintendo Super System)
nss_fzer
F-Zero (Nintendo Super System)
nss_sten
Super Tennis (Nintendo Super System)
Are all the commercial released games for the NSS/Nintendo Supser system. The biggest ones use a 512kb eprom, and most smaller ones use 256 as stated above.