New Product: CoinUps are now ready!

Just a hunch..... But I think you are missing his angle. Competition for your invention.

This is a round about way of saying he had the idea too just so when the competing product shows up, you won't think he copied you.

Or maybe I'm just a cynic.

Your a cynic. ;) If mine works out well, it would be open source and not a competing product. So people would still want the out of box solution.
 
Yeah... so am I.
Hope that's not the case. Guy comes up with a cool idea only to have someone copy and undercut him.

Well, that isn't quite the case. I have posted this idea here before. Now I feel obligated to find the post. I have plenty of stuff going on, so not like it is going to be overnight. Congrats on getting it done.

-VJ
 
Is there an inverted coin output signal available on your PCB? A lot of my black and white games use the "normally closed" off the coin switch and the game won't start without it. I think some of the Cinematronics also use the "normally closed" at least my Armor Attack did.
 
Although I won't be buying any of them*, good job on a pretty slick device!




* I vastly prefer coining up my games with...well...actual coins. I'm crazy like that.
 
Well, that isn't quite the case. I have posted this idea here before. Now I feel obligated to find the post. I have plenty of stuff going on, so not like it is going to be overnight. Congrats on getting it done.

-VJ

Here is my idea documented in a thread back in 2007.

http://forums.klov.com/showpost.php?p=254931&postcount=11

Obviously I didn't follow the "note to self" that said to get off my butt and do it. Even in that post I was contemplating making a kit. Obviously I have not gotten to this in the last two years, so it may be two more before I do. It was very cool seeing yours working, but I think my method has a better interaction as you would wire it to both P1 and P2 for a 1 or 2 coin drop and a corresponding start.

I did work on it a while after I posted that, but I was having some problems with the switch matrix on my pinball machine. The video game version probably would have been done by now.

I may never get it done to the point of giving it to other people. But if I do get that far, you know I had the idea at least back to 2007 and am not copying you. If anything the idea came from my baby pac-man free play as I like how that works along with the concept of the coin multiplier boards.

Edit: Just consider mine vaporware for now.

-VJ
 
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Although I won't be buying any of them*, good job on a pretty slick device!




* I vastly prefer coining up my games with...well...actual coins. I'm crazy like that.

To be honest, so do I. Just the feel and sound it makes is a bit of a thrill haha.
 
Why not just wire a coin switch to the player 2 start button? For a 1P game, press 2P once to insert coin then press 1P to play. For a 2P game, press 2P twice. I heard it works but haven't ever actually tried it.
 
Why not just wire a coin switch to the player 2 start button? For a 1P game, press 2P once to insert coin then press 1P to play. For a 2P game, press 2P twice. I heard it works but haven't ever actually tried it.


This works for most games but some games require you to drop coins into certain slots in order to play certain characters or colored cars. One big benefit I see to this is setting up every game to start the same way. Currently some of my games are on freeplay, some just have standing credits that I have to replace through the night and some have the option to push P2. I'd like to have all of my machines operate the same way.
 
Gadget looks great. Really simple, but great. One of those 'Why didn't I think of that' things...

How easy would it be to lengthen (double or triple) the time one would have to hold down the button if I wanted to lessen the possibility of people figuring out the trick accidentally?

Done... check the updated page. I added a ability for the user to define how they want to use the programmable DIP when adding the item to the cart.

You can either have the variable pulse width feature or the variable delay feature (per your suggestion)
;)

http://www.onecircuit.com/node/1

Built a few more up tonight and will be mailing out completed orders tomorrow.
I'll have to remember to update the users manual (also on the site)
 
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Why not just wire a coin switch to the player 2 start button? For a 1P game, press 2P once to insert coin then press 1P to play. For a 2P game, press 2P twice. I heard it works but haven't ever actually tried it.

a lot of the Jamma games that are set up where 2 players can play at the same time are set so that you play whichever side that you push the start button on, no one or 2 player, just left or right. If you push it twice both players can play, but for single player its ALWAYS whichever side its wired to...(I guess you could wire both sides)
 
I see on your site that you are needing a logo...

If you don't want to create it yourself, www.logoworks.com does that at a decent price for a professionally created logo.

One of these days I'll redo my site and put up the logo they created for me. ;)
 
Yeah my site needs work. How much did the logo cost ya?
I think using your avatar in some capacity at least, would make a fine logo. If not, there are some very talented folks on here who would probably take a crack at designing a logo for you, if you tossed a coin-up unit or two their way. A little contest.

And very cool product, btw
 
Just ordered three....One for Super Hang on, one for outrun (FINALLY FREE PLAY ON THEM!) and one for my BZ.

No more jamming your thumbs into the coin return switch (I put buttons behind them that coin up the machine) to play a game! So much less confusing for people visiting the game room
 
Just ordered three....One for Super Hang on, one for outrun (FINALLY FREE PLAY ON THEM!) and one for my BZ.

No more jamming your thumbs into the coin return switch (I put buttons behind them that coin up the machine) to play a game! So much less confusing for people visiting the game room

Thanks!!!

I noticed you opted for the variable button delay...
A lot of people seem to like the new option to control the delay between pressing the button and when the PCB gets the signal. Varying the pulse width is nice if you know your game is finicky or if you don't want to take any chances. But if not, the button delay is a nice feature to have.
 
Adam, you aren't going to pay for a logo. Stop it. :)

Actually I'm been hoarding all the $$ I've earned from fixing your boards and I'm gonna blow it on one of those logo sites where they have some high school kid sitting in front of a PC with a copy of "PhotoShop for dummies".
:D
 
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