New Pac-Man record in the news....

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Which word are you having difficulty with, "ultimate" or "player"?



We are talking about skill levels. The hypothetical ultimate player would have the highest degree of skill possible, and he would not break a pattern; because breaking a pattern = a mistake.

If you can't figure out as basic of a point as the one you are asking about here, then you should probably stop replying altogether.




It is a reply to your statement.



Says the fellow who was confused over a barnyard basic point... and admitted it (lol).



Yes, they do. If your method of play results in the ghosts being grouped so that you can eat all of them while they are still vulnerable, then you have grouped them. Was the first person who ever played what is now considered a pattern, grouping them when he, you know, grouped them? Whether the grouping is done in ad hoc fashion because the player screwed up, breaking the pattern; or as a pattern of movements known to group the ghosts, it is still grouping the ghosts.



First, an obvious, simple, and direct point eluded you; now, something equally simple has left you sporting a confused and blank stare, wondering what I am talking about? Why are you even replying if you can't follow along?

As a matter of fact, I was replying to what was said. That you believe otherwise is indicative of reading comprehension issues on your part.



Of course it does. The hypothetical ultimate player would complete the game in the fastest time that is possible given the parameters of the game code; because he would make no errors. Whoever is closest to the fastest possible completion time, while satisfying the goal of a perfect game, is the best known player.

"Credibility" is irrelevant when it comes to matters of fact. When a fact is stated, it remains a fact regardless of the source.



You are apparently trying to redefine the word "grouping". Unfortunately, you don't get to do that. If the ghosts have been grouped, then the player has grouped them; regardless of whether he was "winging it" or following a pattern.

I see you spewed all that garbage just to start a "debate" with me that has no points from your end whatsoever.

At first I thought you were just ignorant, but now I see what you are doing. So rather than respond to any more of your drivel, I'll just move on and let you target someone else.

BTW. I am the one who coined the term "grouping" back in the mid 80s...

Darren Harris
Staten Island, New York.
 
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BTW. I am the one who coined the term "grouping" back in the mid 80s...

Yes, you're one of about a million people who independently coined the term. That's what tends to happen when a particular word is the most obvious choice to describe a particular common thing.
 
Yes, you're one of about a million people who independently coined the term. That's what tends to happen when a particular word is the most obvious choice to describe a particular common thing.

Since you're dense, I'll tell you what anyone else with common sense would be smart enough to understand.

I was the first to use the word as it refers to a specific freestyle technique used in Ms.Pac-man game play.

Now gamers use it to describe the same

Darren Harris
Staten Island, New York.
 
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Since you're dense, I'll tell you what anyone else with common sense would be smart enough to understand.

I was the first to use the word as it refers to a specific freestyle technique used in Ms.Pac-man game play.

Now gamers use it to describe the same

Darren Harris
Staten Island, New York.

I'll repeat (since your post here changes nothing):

Yes, you're one of about a million people who independently coined the term. That's what tends to happen when a particular word is the most obvious choice to describe a particular common thing.

BTW Archimedes, if a technique is specific then it is not "freestyle", and vice versa.

Now gamers use it to describe the same

That's because it is the most obvious word to use to describe the act of maneuvering the playable character in a manner that results in the ghosts being in a group just before you eat the powerup. What else would someone call it, herding?
 
You guys can continue to go back and forth all you want. No one cares about someone getting a perfect pac man game faster than the original person. Seriously. There is no skill involved when it comes to pattern based games, and since it was shown that this guy did nothing but learn other peoples patterns, it makes it even less impressive. Wow, you can do patters without screwing up. *Yawn*


The end.
 
No, it cannot end yet. Have you seen the size of my bag of popcorn!?!?!?!? :(

I coined the phrase/joke "You don't have issues, you have subscriptions!" ;)
 
I coined the term 'herding'.

No way! I coined the term herding™ back in the late 2000s, and everyone saw it! It refers to a specific, yet — inexplicably — freestyle, technique of doing something or other, and I'm the final judge of whether the term applies to any given situation or not.
 
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You guys can continue to go back and forth all you want. No one cares about someone getting a perfect pac man game faster than the original person. Seriously. There is no skill involved when it comes to pattern based games, and since it was shown that this guy did nothing but learn other peoples patterns, it makes it even less impressive. Wow, you can do patters without screwing up. *Yawn*


The end.

Exactly. That pretty much sums it up.

Darren Harris
Staten Island, New York.
 
since it was shown that this guy did nothing but learn other peoples patterns, it makes it even less impressive.

Billy Mitchell learned the patterns from his buddy Chris Ayra, BTW:

Mitchell, who also holds the world record on the classic Donkey Kong game, runs a family business manufacturing Rickey's World Famous Sauce -- a hot sauce brand distributed worldwide. He attributes his game-playing success to his friend, Chris Ayra, a Miami video game player who currently holds the world record on Ms. Pac-Man. "Chris generously shared his brilliant strategies with me, giving me all the skills I needed to beat Pac-Man."

http://www.funspotnh.com/pc-billymitchell.htm
 
Billy Mitchell learned the patterns from his buddy Chris Ayra, BTW:

"Chris generously shared his brilliant strategies with me, giving me all the skills I needed to beat Pac-Man."

Sharing strategies, and learning patters is two completely different things if you ask me. Maybe I am wrong?

Again, I don't give two shits about Pac-Man, or who holds the record. I said it clear as day. To be the fastest at a pattern based game isn't impressive.

The funny thing though, is Billy Mitchell claimed in interviews he didn't use patterns, and that's why it took him as long as it did.
 
Sharing strategies, and learning patters is two completely different things if you ask me. Maybe I am wrong?

Again, I don't give two shits about Pac-Man, or who holds the record. I said it clear as day. To be the fastest at a pattern based game isn't impressive.

The funny thing though, is Billy Mitchell claimed in interviews he didn't use patterns, and that's why it took him as long as it did.

He didn't use patterns before the 9th key.

And you're right about sharing strategies and learning patterns being two different things. It still takes much more skill to learn and execute strategies. Anyone can learn someone else' patterns.

Darren Harris
Staten Island, New York.
 
Sharing strategies, and learning patters is two completely different things if you ask me. Maybe I am wrong?

The strategy in Pac-Man is to use patterns. Why reinvent the wheel unless you are just screwing off?

The funny thing though, is Billy Mitchell claimed in interviews he didn't use patterns, and that's why it took him as long as it did.

He didn't use patterns to begin with in the game.

D_Harris said:
And you're right about sharing strategies and learning patterns being two different things. It still takes much more skill to learn and execute strategies. Anyone can learn someone else' patterns.

It is irrelevant in Pac-Man, since the ultimate measurable achievement (a perfect game) can be accomplished purely with patterns. Ms. Pac-Man is apparently a different story, but that isn't what is being discussed.

Mitchell's primary goal was to get a perfect game on Pac-Man. He used patterns during the game. If he already knew all the patterns he wouldn't have needed Ayra's help to get a perfect game. So what Ayra shared with him was in all likelihood, patterns.
 
Dude even with the patterns Pacman is a hard game . You don't run the pattern the whole time , the patterns clear most of the board leaving the energizers in the corners . After that its a free for all to get all the ghosts which is very difficult .

Anyone that says Pacman is easy and once you learn the patterns it takes no skill to play , obviously doesn't know what they are talking about .
 
Dude even with the patterns Pacman is a hard game . You don't run the pattern the whole time , the patterns clear most of the board leaving the energizers in the corners . After that its a free for all to get all the ghosts which is very difficult .

Anyone that says Pacman is easy and once you learn the patterns it takes no skill to play , obviously doesn't know what they are talking about .

No one said it take "no skill" to play. Nevertheless, you were wrong about everything else.

Here is an example: http://www.youtube.com/watch?v=AiVy-l_oHM4

There are patterns like this for all mazes all the way to the end of the game.

Darren Harris
Staten Island, New York.
 
No one said it take "no skill" to play. Nevertheless, you were wrong about everything else.

Here is an example: http://www.youtube.com/watch?v=AiVy-l_oHM4

There are patterns like this for all mazes all the way to the end of the game.

Darren Harris
Staten Island, New York.


Whatever dude , all that was is some guy who taped himself playing and he got all the ghosts and fruit on the board and called it a pattern .

I've cleared the first board many different ways and got all the points , so basically those were all patterns that I made up ?
 
Whatever dude , all that was is some guy who taped himself playing and he got all the ghosts and fruit on the board and called it a pattern .

I've cleared the first board many different ways and got all the points , so basically those were all patterns that I made up ?

Wrong. That is Neil Chapman's repeatable Cherry maze pattern. Neil Chapman is one of the gamers who have gotten perfect on Pac-man.

Darren Harris
Staten Island, New York.
 
Wrong. That is Neil Chapman's repeatable Cherry maze pattern. Neil Chapman is one of the gamers who have gotten perfect on Pac-man.

Darren Harris
Staten Island, New York.

All courses of action are repeatable in Pac-Man, or any other videogame for that matter. Given X input, Y will result; every time. That's why INP playback files work in MAME, and the exact same game results every time you watch them (the INP files are just recordings of the inputs from the controls). This is easier to exploit in some games than others, but the fact remains that there are no truly random elements in any videogame.
 
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