New Dirty Drivin' game

AtariShag

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Where did you get to play it? I've heard from a few others that it was a lot of fun.
 
Where did you get to play it? I've heard from a few others that it was a lot of fun.

I was working for Raw Thrills the first half of this year so i got to play it there (they are publishing/manufacturing it). I hope it does well for them because it is one of the most fun games they've released in awhile.
 
I was working for Raw Thrills the first half of this year so i got to play it there (they are publishing/manufacturing it). I hope it does well for them because it is one of the most fun games they've released in awhile.

Oh sweet, I know a couple of guys there like Andrew Eloff. If you don't mind my asking, do you do contract work for RT?

I hope to get a chance to play DD within the next couple of weeks, we'll see.
 
What amazes me about games like this is the cartoon like graphics and how smooth they are.

As a child of the 80s we saw graphics transform from 8-bit to smooth animation and I always wanted to them to look cartoon like not real life. I suppose we have arrived
 
What amazes me about games like this is the cartoon like graphics and how smooth they are.

As a child of the 80s we saw graphics transform from 8-bit to smooth animation and I always wanted to them to look cartoon like not real life. I suppose we have arrived

I'm wondering what it will be like when we start jumping into true holographics. That will be something!
 
Oh sweet, I know a couple of guys there like Andrew Eloff. If you don't mind my asking, do you do contract work for RT?

I hope to get a chance to play DD within the next couple of weeks, we'll see.

I have on occasion and was an actual employee for the first 5 months of this year. I've known Andy, Eugene, and a few other folks there since way back when we all worked at Midway. I have nothing but nice things to say about the Raw Thrills crew, they are all good people.
 
I have on occasion and was an actual employee for the first 5 months of this year. I've known Andy, Eugene, and a few other folks there since way back when we all worked at Midway. I have nothing but nice things to say about the Raw Thrills crew, they are all good people.

I'm certainly glad that they are all around still producing new games and setting a bar for what others usually end up doing in the industry these days. I would like to see them foray into some non-racing/light-gun games more (I know they are doing this with ticket redemption, although that's not really my thing) but for what they do they have become masters at it.
 
It looks JUST LIKE someone took the Motorstorm game engine and added Mario Kart battle elements. I know that Eugene is (or was) a big fan of Mario Kart because back in 1998 when I was visiting with him at his house, he had an N64 hooked up in the den with it plugged in the system and he told me how much he liked it. That was the ONLY place where I ever played a Computer Space machine. He had re-wired the "rotate" buttons on it so that the controls operated the same way as Asteroids...

Lee
 
It looks JUST LIKE someone took the Motorstorm game engine and added Mario Kart battle elements. I know that Eugene is (or was) a big fan of Mario Kart because back in 1998 when I was visiting with him at his house, he had an N64 hooked up in the den with it plugged in the system and he told me how much he liked it. That was the ONLY place where I ever played a Computer Space machine. He had re-wired the "rotate" buttons on it so that the controls operated the same way as Asteroids...

Lee

If you look at all of Raw Thrills' racers you'll notice they all share in the same Crusin' formula. There are some variations here and there but the real basic foundation of that is certainly Crusin'. It's what sells though, Sega had been churning out one racer after another which uses the traditional laps system the past few years and none of them get close to the sales that an RT racer does from what I know.

RT actually did produce a straight Mario Kart clone a couple of years ago called Nicktoons Nitro, which was a fun game especially for kids, carried a great price too.
 
If you look at all of Raw Thrills' racers you'll notice they all share in the same Crusin' formula. There are some variations here and there but the real basic foundation of that is certainly Crusin'. It's what sells though, Sega had been churning out one racer after another which uses the traditional laps system the past few years and none of them get close to the sales that an RT racer does from what I know.

RT actually did produce a straight Mario Kart clone a couple of years ago called Nicktoons Nitro, which was a fun game especially for kids, carried a great price too.

There are a number of reasons why sega has lost out to rt in recent years. One is the availability of loose, cheap credit at Betson strictly to buy rt products. Betson pushes games made by rt more than games made by sega or namco. Also, sega's prices for equipment and to repair said equipment are traditionally batshit crazy. I mean, $16k for a Rambo deluxe? You can get a terminator for half that!

I personally believe sega's products could outsell rt's if they had similar sales/price structure.

Mike
 
There are a number of reasons why sega has lost out to rt in recent years. One is the availability of loose, cheap credit at Betson strictly to buy rt products. Betson pushes games made by rt more than games made by sega or namco. Also, sega's prices for equipment and to repair said equipment are traditionally batshit crazy. I mean, $16k for a Rambo deluxe? You can get a terminator for half that!

I personally believe sega's products could outsell rt's if they had similar sales/price structure.

Mike

I do agree that Sega needs to get their heads in the game with pricing. It's why the only Sega product I have at my arcade is used. They have had some misses though - 2Spicy, RaceTV, Rambo hasn't done very well (although I thought it was decent); R-Tuned; Golden Gun. I still don't really get why Giant Tetris is over 8 grand. I thought Hummer was great fun but needs more than four levels. Sonic Racing has a sweet cabinet, they need to keep that up.

I also hear you on the prices for fixing stuff. Keeping my HOTD4 dlx maintained has been a pain at times due to costs of parts.

Sega USA did restructure recently though, they said partly was to keep costs down. If they can release Operation GHOST at the same price level as Terminator then I think we'll see OG do pretty well.

Same has gone for Namco, although they are getting better at it. Nirin was a nice game but it couldn't hold a candle to Super Bikes because it cost $2k-$3k more. All those racers like Mario Kart at $10k per unit was a joke. Tank! Tank! Tank! is an excellent game that I'd get for my arcade in a heartbeat -if it didn't cost $18k for a unit (not to mention the content is way to little with only 3 single player missions and two multiplayer arenas; nice idea with the changing monsters out once a month though) But with Dead Heat and PacMan they've been doing a better job at starting to compete, hopefully they can keep it up and we'll see some great new games in the next year.
 
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