Neo-Geo AC/BD Layout Control Panel?

Tighe

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My Neo has the standard CP layout, but in games fighting games that layout sucks. The Japanese cabinets have the

A C
B D


Layout, and I was just wondering if anyone has made a custom CP for their cab?

SNKvsCapcom-SVC-Chaos.gif
 
Last edited:
Never seen a cab with that layout...
all of the Japanese cabs pictured over on HardMVS.com have the typical 4 button layout

....B C D
A

example:
SuperNeo29.jpg

 
If you think that is odd, when I restored my Capcom Vs SNK (Yes I know not and MVS) according to the manual the button layout is this:

28a3rc3.jpg


Which is completely mirrored to the MVS layout!
 
I have always known it to be

....BCD
A

Thats how its supposed to be!!

Also taking note of the viewlix layout its 7 buttons, supposed to give you 3 set ups. SNK (Like I just wrote above), then curved jap layout and straight american layout
 
I have always known it to be

....BCD
A

Thats how its supposed to be!!

Also taking note of the viewlix layout its 7 buttons, supposed to give you 3 set ups. SNK (Like I just wrote above), then curved jap layout and straight american layout

The square layout is a crappy conversion layout.

Yah but SVC Chaos completely sucks with the standard layout. It ends up being

Code:
[FONT="Lucida Console"][SIZE="3"][B]            [COLOR="Yellow"](weak kick)[/COLOR] [COLOR="Green"](strong punch)[/COLOR] [COLOR="Blue"](strong kick)[/COLOR]
[COLOR="Red"](weak punch)[/COLOR][/B][/SIZE][/FONT]

I have seen video of a SVC candy cab in JP and the CP was in the square layout, also later KOF use the square layout.
 
I've only seen that kind of button lay out on screwed up American conversions or...drum roll...CvS1 cabinets that somehow did not become CvS2.

Quick note on the button layout on your CvS1...and why there may be some confusion (not to sound condescending if you already know all of this):

Capcom vs. SNK 1's button layout was an attempt by Capcom designers to accommodate both audiences. It contains the same four buttons SNK players are accustomed to, yet sticks to the two uniform rows Capcom players are accustomed to. IIRC, both audiences thought it sucked (Capcom's audience definitely did). By part 2, Capcom said, "Fuck it, go back to our standard" (thank fucking god...I think you can tell which camp I fall under with fighters).

What you're seeing with SNK vs. Capcom, IMO, is the SNK designers sticking to the CvS1 formula for several, likely, reasons. MVS is 4 buttons (duh!). The CvS1 player base could easily transition over (unfortunately they were two years too late -- CvS2 had eliminated that button layout). It maintained a sense of unity between CvS and SvC...again...would matter a lot more if they released before CvS2 hit.

I've spent way too much time around this stuff.
 
I've only seen that kind of button lay out on screwed up American conversions or...drum roll...CvS1 cabinets that somehow did not become CvS2.

Quick note on the button layout on your CvS1...and why there may be some confusion (not to sound condescending if you already know all of this):

Capcom vs. SNK 1's button layout was an attempt by Capcom designers to accommodate both audiences. It contains the same four buttons SNK players are accustomed to, yet sticks to the two uniform rows Capcom players are accustomed to. IIRC, both audiences thought it sucked (Capcom's audience definitely did). By part 2, Capcom said, "Fuck it, go back to our standard" (thank fucking god...I think you can tell which camp I fall under with fighters).

What you're seeing with SNK vs. Capcom, IMO, is the SNK designers sticking to the CvS1 formula for several, likely, reasons. MVS is 4 buttons (duh!). The CvS1 player base could easily transition over (unfortunately they were two years too late -- CvS2 had eliminated that button layout). It maintained a sense of unity between CvS and SvC...again...would matter a lot more if they released before CvS2 hit.

I've spent way too much time around this stuff.

I am a Capcom fan too, but I don't hate CVS1 layout. It works fine, since KOF characters don't have MP and MK. At least they didn't screw up the Samurai Shodown Characters. Cause if they did I would have gone crazy!
 
i preffer the dedicated mvs layout over any other 6,5 or 4 button fighting game layout

its allows you to have a finger on each button for quick button pressing on demand and prevents cramping like the stupid tightnit 4 button side by side layout
 
wanna talk about MVS suckage...
100_0080.jpg


That's my cp on an old neo-geo cab I had... button layout was like this

..B...D
A..C

Man that sucked...
I suddenly have a craving for swiss cheese...:rolleyes:
 
The REAL Issue

The problem is really with the games that have the weird

punch, kick, punch, kick, button layout on a standard MVS CP.

I really don't want to hack my MVS for a couple of games, but I think I have an idea to fix it. I will post it here when I have finished! I am excited! :D
 
Standard neo layout is
--2-3-4
1

Crappy conversion layout is
1-3
2-4

Better conversion layout is (used on 6-button cp)

2-3-4
1-x-x

MAME style layout is

1-2-3-4
x-x-x

I've also seen

1-2-3-4
 
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