N64 cab?

MasterFygar

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Has this ever been attempted before? I'm throwing around the idea of making a dedicated Puzzle League cab somehow but I'm not sure how it work with wiring the controls, the TV, etc.
 
No, he made a SNES machine... uber awesome but not what I'm trying to do. I doubt much of the wiring is similar or anything.
 
I am not sure if that game requires the analog stick but its fairly easy to hack the pad for all of the digital controls. It you can't do that then pay someone here to hack them for you.

Wouldn't you just mount a TV inside of a cab? A shelled out bNintendo cab shouldn't cost you much. Just find one with tinted glass.
 
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I am not sure if that game requires the analog stick but its fairly easy to hack the pad for all of the digital controls. It you can't do that then pay someone here to hack them for you.

Wouldn't you just mount a TV inside of a cab?

That's what I was planning on, yeah. Guess this is possible. Just need to make the art and a cab :)
 
The analog joysticks on the N64 use optical sensors for tracking. Although I've heard some of the 3rd party controllers use pots.

They swapped to the pot style sticks for the cube.
 
The analog joysticks on the N64 use optical sensors for tracking. Although I've heard some of the 3rd party controllers use pots.

They swapped to the pot style sticks for the cube.
What I was going to do was assign each 'button' on the D-pad to a microswitch on the arcade stick. Would that, in theory, work?
 
What I was going to do was assign each 'button' on the D-pad to a microswitch on the arcade stick. Would that, in theory, work?

not for most games. The D-pad is very rarely used on games. Most rely entirely on the joystick for movement. Often the D-pad is only used for a menu, swapping items or something secondary like that.
 
At one time I was going to make a Jaguar cabinet. A guy programmed a nearly arcade perfect version of GORF for it that included all the options for adding coin switches and player start buttons. So basically you would just make a custom cable to go from the console to the joystick and buttons. The Jag gorf project got shut down because of copyright crap. Jamie (Jay) Fenton was working with the programmer on it as well.

As for making a N64 cab, it would all depend on making a joystick that would work with it.
 
N64 pad uses hall effect sensors, that use a variable voltage signal fed to an encoder. You can't wire up anything but a joy that uses the same type of signals to the pads encoder, and I'm not sure of any that exist in the arcade world.

You can't really tap into the hall effect sensors to drive them directly either...

The only way to do this involves conversion of some kind, using a PIC and such, or a pre-made converter box but to convert to what? Another analog system you'd have to mess with?

I'd just run an N64 emulator on a PC.
 
not for most games. The D-pad is very rarely used on games. Most rely entirely on the joystick for movement. Often the D-pad is only used for a menu, swapping items or something secondary like that.

No, this game is controlled by D pad. It's going to be a dedicated cab too. The emulator idea sounds more sane though if the buttons wont run.
 
At one time I was going to make a Jaguar cabinet. A guy programmed a nearly arcade perfect version of GORF for it that included all the options for adding coin switches and player start buttons. So basically you would just make a custom cable to go from the console to the joystick and buttons. The Jag gorf project got shut down because of copyright crap. Jamie (Jay) Fenton was working with the programmer on it as well.

As for making a N64 cab, it would all depend on making a joystick that would work with it.

Cool! I was lead tester and did PR on the game for 3D Stooges (the developers behind the Gorf Jag port). I've got 2 copies of it in my collection. I just played it on my Jaguar kiosk the other day - a pretty good substitute for a dedicated machine.

I did make a custom Jag joystick using arcade parts years ago too, the way the Jag is wired makes it a pretty straight-forward task to map buttons/arcade sticks to the controller PCB.
 
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N64 pad uses hall effect sensors, that use a variable voltage signal fed to an encoder. You can't wire up anything but a joy that uses the same type of signals to the pads encoder, and I'm not sure of any that exist in the arcade world.

You can't really tap into the hall effect sensors to drive them directly either...

The only way to do this involves conversion of some kind, using a PIC and such, or a pre-made converter box but to convert to what? Another analog system you'd have to mess with?

I'd just run an N64 emulator on a PC.

But if 3rd parites used pots, couldn't he just hack a 3rd party controller and avoid all that?
 
I don't know the state of N64 emulation, just that its out there -but my first inclination would be to run a PC and Ultimarc 360's, which are analog and programmable.
 
I am resurrecting this thread because I want to build my first machine and I am hoping to make it an n64. Not an emulator, but the real deal. I know the issue is with the joysticks, particularly the original sticks which used "hall effect sensors" (kencinder). But if the aftermarket sticks used pots, is there anything that would potentially throw a wrench in this project? I am asking because I have never found, seen, or even heard about someone pulling this off.
 
Because it is not the same. Why bother? I am building an SNES cabinet too, but that is easy. The fact that I cannot find any n64 arcade machines makes it a fascinating conquest. But that also means there is something that is keeping other people (who know more than I do about building machines) from attempting it and I want my dream killed in its infancy before I lose too much sleep designing this bastard of a project in my head. Either that, or someone will post on this thread that XXXXXXXX will work with the joysticks, and away we go……….
 
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