My 2 Rush 2049 SE conversions to emulation racing machines (work log)

I got the fans installed and they push out some good air, especially when on full blast. It's kind of hard to tell from the pic since it's blurry at the bottom, but the cable is long enough that I can actually connect it to the PC and use the pwm feature. I planned on cutting the wires off and just wiring up 12v but didn't have to. It also is pretty damn loud when you just have it on full blast, so I think I'm going to use the pwm feature, at least initially, and see how it goes. It's pretty quiet when running "normal" speed.

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And the vent still fits as well with those new screws there.


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However I opted to keep the vent off after doing a comparison with the air coming out with it on versus off, and I can clearly feel more air coming through with it off, so might as well just keep it off since no one can see it anyways.

Here's a view of the ass when all closed up!

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I am FINALLY going to be able to get my basement back to it's normal state hopefully later today!

I also lost my damn security bit that is used for like all of the security screws on the cabinet so I have to either find it or grab a new one cause I need to screw the seat back onto one of them, and I also want to replace the LED lights in the first one with the newer ones I got since they fit better.
 
Nice work.
Maybe a little piece of screen stapled over that fan port will be good enough.
Is that antenna the cabinet link because it is via radio instead of cat6 line?
 
Nice work.
Maybe a little piece of screen stapled over that fan port will be good enough.
Is that antenna the cabinet link because it is via radio instead of cat6 line?
I'm honestly not even worried about it since it's going to be back up against a wall in my basement.

As for the antenna, yah that is the wifi antenna. I compared keeping it inside the cabinet versus outside and it gives me 1-2 more bars when outside so I opted for that.

The ethernet jack on the actual PC is hard wired to a switch though. Both of the PCs are hooked to a switch and must be in order for linking to work.
 
This is amazing! When you get situated with it, a shot of the game selection screen and a confirmed list of games that have worked linked for you would be swell!

Also wanna know how your kids like racing Pixar Cars! 😀
 
This is amazing! When you get situated with it, a shot of the game selection screen and a confirmed list of games that have worked linked for you would be swell!

Also wanna know how your kids like racing Pixar Cars! 😀
Thanks!

I finally got the basement back in order and put everything back together.

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My son has played Cars a bit however that game has issues. I am going to upgrade Teknoparrot and see if that resolves it. I've had instances where that game just completely goes black and it makes my PC basically lose video. And then his buddy came over for a play date and I tried to load up the linked version of it, and that is when I ran into the issue on one of the machines, and then when you quit out of the game it doesn't go back to Hyperspin properly.

I just haven't had time to mess with it yet and took a break from the whole project once I got everything put back together and I want to finish up Silksong before I get back to it. I've been playing that game in my spare time but once I wrap it up, I'm going to start messing with the configuration on it.

I was able to just load up Daytona 2 for them though since that was the game I was using to test stuff out since it basically works out of the box, and they were having a blast with that!

 
Thanks!

I finally got the basement back in order and put everything back together.

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My son has played Cars a bit however that game has issues. I am going to upgrade Teknoparrot and see if that resolves it. I've had instances where that game just completely goes black and it makes my PC basically lose video. And then his buddy came over for a play date and I tried to load up the linked version of it, and that is when I ran into the issue on one of the machines, and then when you quit out of the game it doesn't go back to Hyperspin properly.

I just haven't had time to mess with it yet and took a break from the whole project once I got everything put back together and I want to finish up Silksong before I get back to it. I've been playing that game in my spare time but once I wrap it up, I'm going to start messing with the configuration on it.

I was able to just load up Daytona 2 for them though since that was the game I was using to test stuff out since it basically works out of the box, and they were having a blast with that!

Daytona 2 (and more) in a Rush 2049 ! @Pitas_arcade
 
We'll see when my parts arrive and I can get mine put together so we can start comparing notes!
 
I haven't updated in here in a while so I figure I'll give a little bit of one.

First of all, everything is working just fine and running well. I took some time off of the project because I was using my free time to play Silksong and was just kind of burnt out on those cabinets lol.

I have primarily just been trying to configure some stuff for the most part. I did end up convincing someone to add FFB to Pixar Cars in the free FFB Arcade Plugin, which is basically dead at this point as a year or so ago the Teknoparrot guys ended up basically converting that plugin into another thing called FFBBlaster, but it's now part of their subscription model. I was going to look into the FFB myself in Cars but the dev ended up just adding it in for me which was awesome lol. There is a very strange issue with it though where if you are playing linked mode, then if either P1 or P2 runs into a wall or something, then BOTH wheels get FFB from it. I was doing some debugging with it and using Cheat Engine and even without the plugin, it executes the code that code in the original game in both machines so I'm not sure if it's fixable or just how the original game was built with a bug.

I also messed with H2Overdrive after hearing it's basically Hydro Thunder 2, and damn it's awesome. It actually plays very well with the pedal as throttle and it's easy to jump by pressing boost and braking. I did run into an issue with FFB on there that I ended up getting working though, it had to do with me overwriting some DLL's in the game directory when I was upgrading this graphics card wrapper called dgVoodoo. With this game and Cars (Raw Thrills games) I ran into an issue where the game would cause the graphics drivers to crash when exiting the game, leaving you at a black screen. Long story short, I figured out I can bypass the dgVoodoo stuff and it makes everything work fine.

I also installed Cruis'n Blast since my son likes that game and it is working great as well, the only downside is that it does NOT have linked play which I didn't even realize. So I don't know if I'll be playing it much since it's just not very fun single player.

I also messed quite a bit with Sega Rally 3 and that game is fantastic. The FFB in it is pretty damn intense. I also forget that these are arcade games and quickly learned how short it is lol. It only has 3 tracks but it's still fun.

The linked stuff I've tried works fantastic too and is easy peasy. I played Cars with my son and he loves it, the only downside is that you only race against each other and no UI racers.

I do want to set up some of the lamps to just be on or flashing in some games without any outputs to them. One instance is Cars because most buttons do something, however in my dark basement it was kind of hard to see the buttons to push, so I want to get them lit up while playing. It's doable pretty easily with the back force feeder application that you use for every game.

I also plan on getting rid of a lot of the games from the Hyperspin wheel. I think I'm going to just have like 20-30 total games to select. There are a lot of variations of the same game in there and then some games that I just don't really like. I tried one of the Initial D games and just didn't like it. It had like 20 menus in Japanese before I even got into a game. I'm not sure if there are language patches or not but even the game wasn't fun. I've heard that there is a specific version of that series that is good but there are like 9 different ones on there. I also don't think I'll ever play Spy Hunter or Lucky and Wild on there, so games like those I plan to remove from the wheel.

Eventually when I do all that, I'll just copy my settings from the one machine to the other and then set it up so that it doesn't even boot to Windows desktop and goes directly to Hyperspin. Right now I'm just booting to Windows and opening single games in TeknoParrot when I've been playing them, but also because I've been messing with settings and stuff.

It's definitely a good time though!
 
How did you bypass dgvoodoo in cars? I am having a similar issue with it.
There is an option inside of it on the last tab (Think it was direct3D or something, it's not the Glide one it's the other one) and right at the top there is a checkbox that says something like (paraphrasing) "bypass this and let the graphics card handle things" and checking that basically bypasses using that to handle graphics stuff.
 
I tried Outrun 2 last night as well and had never played it before, and damn that game is great. I love the whole drifting aspect of it. The FFB is great in it to however it hardly has any "spring" effect when you are just driving, so I think I am going to add a permanent spring in the settings of back force feeder for that game. Generally speaking I find racing games tough to control if you get no feedback when just turning the wheel to make turns while driving.

The one thing I am trying to solve with it though is that right now it's ONLY configured to be played linked. If you try to play it single player, it just hangs when trying to find the other machine. But when I load it up on the other machine as well, it works perfect, so yeah that is another linked one that I have now tested and it's flawless. I tried removing the network settings from the teknoparrot config but it still tries to load up network mode. I think it may be somewhere in the actual test settings of the game but I am unable to get into them right now so trying to figure that part out.
 
I was talking with the developer of Project R this evening about the outputs and if his game actually outputted them, and after some confusion on my part I understood that he was outputting them to a bit map and he gave me the values that get set for each one. So I took that and started looking for values in cheat engine and ended up finding the memory address.

Long story short, I spent the past few hours messing with Output Blaster and ended up getting lamp outputs to work with Project R. It's in a hacky state right now in that the DLL is hardcoded specifically for that game instead of the generic output blaster that finds the right game, but I will get to that. I also have to inject it into the game via Cheat Engine which is not ideal by any means, so maybe I'll see if the dev can look for OutputBlaster dll at load time and load it up if it is there.

Here's a video of it in action. Rush the Rock also works fine I just didn't get a video of it.

 
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