dieseldogpi
Member
Been working at this for a while. After having board work done, and then double checked, the issue is still occurring. Here's my main (but not my only) issue at this point:
Games starts fine, start button starts the game, flippers work fine, no stuck scoring switches, BUT the other solenoids do not fire as they should. This occurs within the game and in test mode. The coils that work are the ball kick out, the other kick out holes, and (maybe) the individual coils for the drop targets (there are coils in this game that individually drop the drop targets). The other ones don't fire. If I hit the switch for the pop bumper, one of the coils to drop the drop targets fires...and repeated hits makes this same wrong coil fire every time. Other switches operate other of these drop target coils. I have an almost fully populated second play field that I can swap some stuff, just not sure what could cause this. Not the boards, and not the wiring between the boards. Maybe a couple of shorts? Please any direction would be appreciated. Thanks.
Games starts fine, start button starts the game, flippers work fine, no stuck scoring switches, BUT the other solenoids do not fire as they should. This occurs within the game and in test mode. The coils that work are the ball kick out, the other kick out holes, and (maybe) the individual coils for the drop targets (there are coils in this game that individually drop the drop targets). The other ones don't fire. If I hit the switch for the pop bumper, one of the coils to drop the drop targets fires...and repeated hits makes this same wrong coil fire every time. Other switches operate other of these drop target coils. I have an almost fully populated second play field that I can swap some stuff, just not sure what could cause this. Not the boards, and not the wiring between the boards. Maybe a couple of shorts? Please any direction would be appreciated. Thanks.
