dieseldogpi
Member
So I had board work done by Chris Munson (great clean work, rediculously fast turn around, helpful all around) so now the game is booting everytime, and I'm able to start a game. 2 major questions at this point
1. Does anyone have a pic of the Squawk & Talk board, I have a two prong plug (speaker?) that I'm not sure where it goes. Couldnt find a clear shot online, so I figured I'd ask.
2. In the game, and the solenoid check, some of the coils atrent firing. From what I see, the coils under the 2 4 bank drop targets move slightly everytime one of the other non-working coils is supposed to fire. For instance, in game, if you trigger the switch for the pop bumpers, the coil for the drop targets click (they dont push the targets up though). So during the test, the drop targets will move like that 10 times in a row. The flippers work fine, as well as the 2 kick-out holes, but the pop bumpers, drop targets, bumpers by the flippers etc all not working. Sorry about the long post. Thanks again for the help.
TL;DR: Squawk and Talk issue and coil issues...please help.
1. Does anyone have a pic of the Squawk & Talk board, I have a two prong plug (speaker?) that I'm not sure where it goes. Couldnt find a clear shot online, so I figured I'd ask.
2. In the game, and the solenoid check, some of the coils atrent firing. From what I see, the coils under the 2 4 bank drop targets move slightly everytime one of the other non-working coils is supposed to fire. For instance, in game, if you trigger the switch for the pop bumpers, the coil for the drop targets click (they dont push the targets up though). So during the test, the drop targets will move like that 10 times in a row. The flippers work fine, as well as the 2 kick-out holes, but the pop bumpers, drop targets, bumpers by the flippers etc all not working. Sorry about the long post. Thanks again for the help.
TL;DR: Squawk and Talk issue and coil issues...please help.
