Most innovative ideas/controls/etc in an arcade game
Arcades have been a great source for innovative ideas over the years but I have been wondering what ideas we've seen implemented in arcades - not just in control or graphics technologies but in mechanics - you think are the most innovative. I'm doing some research in this area and I've run into a few fuzzy patches.
One fuzzy patch is about Atari's Pursuit from 1975. Was it the first flight combat game? Was it a first person style game? I know that honor usually goes to Night Driver but it's hard to say because the pictures of Pursuit make it appear to be a possible 1st-person game but I can't find better pics or video of it, never had the pleasure of finding one in person.
I guess to start off you have games like Gotcha introducing the maze idea; Clean Sweep introducing the dot "eating" idea; Gran Track 10 started the race car genre, Qwak the light-gun genre; GunFight the first game to take advantage of a microprocessor which would improve games quite a bit. I, Robot the first to go full-polygon, etc.
Feel free to add on your thoughts it's a subject I've found most interesting lately
Arcades have been a great source for innovative ideas over the years but I have been wondering what ideas we've seen implemented in arcades - not just in control or graphics technologies but in mechanics - you think are the most innovative. I'm doing some research in this area and I've run into a few fuzzy patches.
One fuzzy patch is about Atari's Pursuit from 1975. Was it the first flight combat game? Was it a first person style game? I know that honor usually goes to Night Driver but it's hard to say because the pictures of Pursuit make it appear to be a possible 1st-person game but I can't find better pics or video of it, never had the pleasure of finding one in person.
I guess to start off you have games like Gotcha introducing the maze idea; Clean Sweep introducing the dot "eating" idea; Gran Track 10 started the race car genre, Qwak the light-gun genre; GunFight the first game to take advantage of a microprocessor which would improve games quite a bit. I, Robot the first to go full-polygon, etc.
Feel free to add on your thoughts it's a subject I've found most interesting lately


