Scucci
Well-known member
I'll get pictures of it tomorrow... but here's the basic run-down.
Started working on an In the Groove 2 machine... read 2 coins, then stopped reading. Coin mech broke.
Rube Goldberg must've designed this thing... It's the same basic layout as a Nintendo coin mech. But, since that design was OBVIOUSLY flawed... some fucking rocket scientist decided he's upgrade it for the new "hip" arcade crowd.
The coin rolls in (if you're lucky), rolls between some sensors (if you're lucky), when the sensors detect the coin/token it sends a signal to the coin lockout (if you're lucky), the lockout opens in JUST enough time to allow the coin to go down (if you're lucky). The coin then rolls down a little more and goes between 2 sets of IR LEDs/recievers... those "see" the coin as it falls between them (if you're lucky) and that triggers a little PCB on the side of the mech to send the "hey, a coin!" signal to the game (if you're lucky)... giving you your credit.
The "hey, a coin!" signal wasn't getting sent.
Solution? Took a near 30 year old coin mech off of a Nintendo coin door, it fit perfectly in the coin door for In the Groove 2, cut the two wires that were involved with the actual crediting, attached them to the near 30 year old switch at the end of the near 30 year old mech... and what do you know... it works.
If it's not broke, don't fix it! FFS...
I just had to rant... the ITG2 coin mech is a classic example of developers using new technology in a place where the old tech. was perfected... causing me about 30 mins of I-Wanna-Strangle-A-Kitten intense, burning hatred.
This was last night, and it STILL pisses me off thinking about it.
Started working on an In the Groove 2 machine... read 2 coins, then stopped reading. Coin mech broke.
Rube Goldberg must've designed this thing... It's the same basic layout as a Nintendo coin mech. But, since that design was OBVIOUSLY flawed... some fucking rocket scientist decided he's upgrade it for the new "hip" arcade crowd.
The coin rolls in (if you're lucky), rolls between some sensors (if you're lucky), when the sensors detect the coin/token it sends a signal to the coin lockout (if you're lucky), the lockout opens in JUST enough time to allow the coin to go down (if you're lucky). The coin then rolls down a little more and goes between 2 sets of IR LEDs/recievers... those "see" the coin as it falls between them (if you're lucky) and that triggers a little PCB on the side of the mech to send the "hey, a coin!" signal to the game (if you're lucky)... giving you your credit.
The "hey, a coin!" signal wasn't getting sent.
Solution? Took a near 30 year old coin mech off of a Nintendo coin door, it fit perfectly in the coin door for In the Groove 2, cut the two wires that were involved with the actual crediting, attached them to the near 30 year old switch at the end of the near 30 year old mech... and what do you know... it works.
If it's not broke, don't fix it! FFS...
I just had to rant... the ITG2 coin mech is a classic example of developers using new technology in a place where the old tech. was perfected... causing me about 30 mins of I-Wanna-Strangle-A-Kitten intense, burning hatred.
This was last night, and it STILL pisses me off thinking about it.