Most difficult pins ever made?

Linolium

Member
Joined
Nov 28, 2005
Messages
244
Reaction score
1
Location
Taunton, Massachusetts
I've been wondering, what pins are considered the "most difficult"? I think Simpsons Pinball Party and Twilight Zone may be on the list, but what else is up there?
 
Bram Stoker's Dracula

Most of my family and non-pin friends don't even like it. It's only really fun when you can get multiple multiballs going, and the average player can't do that consistently...
 
Some other somewhat tough newer generation games depending on the setup, and who's playing them...ie beginner...

STTNG - Star Trek the Next Generation
CFTBL - Creature from the Black Lagoon
Shadow
Whirlwind
TAF - The Addam's Family
Fishtales
 
TAF can be really hard depending on how it's set up, but a typical one is very easy. It's just Ramp > Chair > Ramp > Chair all day.

I would say Drac is one of the toughest due to the lightning flippers. Same with Fish Tales.
 
TAF was pretty easy for me, but having no ball save, and magnets that sometimes shoot it straight down the middle can make it tough.

It also depends on the player like I said, most newbies that tried mine got their asses handed to them fairly quickly...
 
My TAF is brutal, it seems. I don't know what it is, but everybody that plays it loves it because it beats them down. It's a real mind of its own machine, despite being set up in a pretty standard way.
 
I'm gonna have to say Indiana Jones (Williams). I get pissed just about every time I play it.
For the life of me I can't hit that right ramp consistently. And it seems the mode timers time out too quickly.
 
Iron Man is hands down the hardest and fastest game on factory settings.
Others are Black Hole and Whitewater



I've been wondering, what pins are considered the "most difficult"? I think Simpsons Pinball Party and Twilight Zone may be on the list, but what else is up there?
 
Somehow when I read this post I thought it was about the hardest pins to fix/most problematic.
 
Iron Man is hands down the hardest and fastest game on factory settings.
Others are Black Hole and Whitewater

I can pretty much guarantee that Lost World:JP is faster (fastest game I ever played) and probably harder, with fair scoring and nice variation among the (usually timed) modes that demand accuracy. The game is killer because when you miss *any* ramp/orbit shot, the standups can send the ball screaming back at the flippers just as fast as the active kicker in IM/BBH.
 
I'm gonna have to say Indiana Jones (Williams). I get pissed just about every time I play it.
For the life of me I can't hit that right ramp consistently. And it seems the mode timers time out too quickly.

Greg, you can bring it to my house and you won't have to get pissed any longer :rolleyes:
 
Creature from the Black Lagoon is by far the most unforgiving machine for missed shots. Star Trek TNG is also bad but ball times are a bit longer though a heavy outlane drainer.
 
Creature from the Black Lagoon is by far the most unforgiving machine for missed shots. Star Trek TNG is also bad but ball times are a bit longer though a heavy outlane drainer.

I play a local creech pretty regularly. The game is pretty nforgiving and has relatively long ball times for lots of players. I see cftbl as being on the 'friendly' side of the pin spectrum. Now LW:JP is really unforgiving--missed shots lead to very fast balls screaming between the flippers or to the outlanes far more often than in the average game. Those rectangular standups by the ramps/orbits are brutal.
 
Most of the pins mentioned so far I wouldn't consider particularly hard. TSPP has always been hard for me, TZ varies but overall, not very hard. (Hard to complete everything, maybe...) Some of them I've had to walk away from due to having a game that just wouldn't end.

Whitewater can be hard sometimes with no ball saver. Whirlwind can be brutal as well.

Recently I spent a lot of time on a friend's Funhouse and Cyclone. Now, something might have been strange with these two games, but they were insanely hard.

I think a big part of this with the late 80's/early 90's games is the lack of a ball saver. Also, brand new games tend to be easy. Largely this is due to being clean, fast, bouncy rubber, and having consistent mechanisms. Older games where things like kickouts "vary" in speed and angle definitely make it harder to eliminate the randomness.

Wade
 
Data East Tommy. Obviously TSPP, LOTR, etc have way deeper rulesets, but it's the hardest 90's dmd I've played by far. I can get to the wizard mode on TZ, ST:TNG, Shadow, etc pretty regularly, Tommy is just ridiculously hard to get there.
 
+ 1 for Ironman. That game is fast is unforgiving. Fortunately, it is very addictive and keeps you hitting that start button. The game looks easy but is not.
 
I'm going to have to agree with Jurassic Park Lost world because if you miss any shot within the timer, you don't collect the mode, so getting to san diego is near impossible.

And by the same designer, Indiana Jones 4 is friggin insanity. Mine is on stock settings, but I have changed the special and replay to award extra balls, because I'm not a paying customer so who cares...anyways, the amount of hits to the stone and ark are crazy, so to get all modes completed is super tough, and i'm still trying. I think I needed the last two or three more (probably 20-30 more hits alone for the final stone, never mind a ton more to the ark) to get it completed. Also what makes the game tough is that once you get a mode, you're locked in until the timer or completion wears off, so you can't get ''hits'' for anything else until the mode you're in is done.

Thanks, James
 
Back
Top Bottom