Mortal kombat 3 Not UMK3 attract mode problem

MKtrill

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Hi, i have recently recieved an MK3 pcb working, not UMK3, anyway in some videos of others mk3, when the main menu starts there is a song that plays, then it stops right at the MK3 logo. Mine doesnt do this..... I hear the bell with raidens message, but no song, however the demo has sound, and everything else, just no song. Is there dipswitch That turns on or off the song? Btw it is rev 2.1

Thank you!
 
There should be a menu setting about sounds on attract. All of my MK boards have some kind of setting like that.

Should be in the test menu.
 
There should be a menu setting about sounds on attract. All of my MK boards have some kind of setting like that.

Should be in the test menu.

It is actaully a dipswitch that tells the board to use attract sounds or not. I can't remember for sure, but I think when you set it to off, it still makes some sounds every so often. I'll check it out later. I have MK2, MK3 and UMK3 in my MK3 cab and I can verify for the OP.
 
When MK3 is upgraded to UMK3, the sound rom U2 is changed as well. It needs to be changed back to get all the attract mode sounds back. The U2 sound rom does NOT need to be changed out to have all the other sounds completely working. Not changing the U2 sound rom back to the MK3 info only affects the attract mode sounds. Check to make sure the U2 sound rom says "Mortal Kombat 3" and not "Ultimate." I am almost 100% sure it will say "Ultimate."
 
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Well, just checked my factory original MK3 and with attract sounds on, I get an ominous tone building up to the bell sound on the raiden screen. Then a tune plays up until the winning streak screen shows. From there it is silent until it shows a random fighter's profile. It says the fighter's name and after a few seconds goes into an attract fight with full sound. So, that is how mine is and it is fully working so far as I know. Also, rev 2.1

Robert
 
Well, just checked my factory original MK3 and with attract sounds on, I get an ominous tone building up to the bell sound on the raiden screen. Then a tune plays up until the winning streak screen shows. From there it is silent until it shows a random fighter's profile. It says the fighter's name and after a few seconds goes into an attract fight with full sound. So, that is how mine is and it is fully working so far as I know. Also, rev 2.1

Robert

That's how it's supposed to be. Correct.
 
interesting tell of tales here...

I was telling Broodwich that I never saw (or heard) the attract screens from the original MK3 cause when MK3 was in circulation in arcades it was busy being played constantly, and within a mere few months, those all got turned into UMK3s, which is what I saw in later years.

I've been playing with MAME since 2000, since before MK2 and MK3/UMK3 were even emulated yet for that matter, and as far back as I could remember, MK3 had no attract music, like the OP said, I only remembered the bell gong and nothing more.

so this issue with the UMK3 U2 sound rom being bad and supposedly killing attract sounds or whatever really piqued my interest and when I loaded MK3 in my 64-bit MAME, I heard music finally. so what the hell happened here? I kept all my old versions of MAME, cause I had certain romsets that I had to replace in newer versions and never got around to it, blah blah... and I dug up my ancient MAME32 and loaded MK3 and sure enough, no music again.

one thing I observed though was that it was asking for the umk3-u2.bin file. for whatever reason the MAME guys fucked up back in the day and were reading from the wrong U2 rom file. lol

just thought I'd share this, seeing as how I never knew where that music from the MK3 soundtrack CD came from. :p

now simply because I thought everyone was full of shit about the UMK3 U2 rom thing, I copied my mk3-u2.bin to the UMK3 set and oddly, all the attract music still plays. I tried to reproduce the glitch in MAME, but it cycled through the attract music twice and went to silent like it normally should, it never cut off in the middle or anything. or is that what it does? I'm not entirely sure what rom my physical UMK3 board has.
 
I tried to reproduce the glitch in MAME, but it cycled through the attract music twice and went to silent like it normally should, it never cut off in the middle or anything. or is that what it does? I'm not entirely sure what rom my physical UMK3 board has.

that's exactly what it does with the wrong u2 prom installed on umk3. with the mk3 u2 it will continuously play the music during attract not cut out after 2 cycles. thanks for the info zeno, and thanks to the OP for this thread.
 
Williams/Midway games don't constantly play attract sound, it's normal for them to play them for a little while and then not play them anymore lol. I find it humorous how many people say about KI "omg the sound just fades out and goes away!" when it's supposed to do that.
 
Williams/Midway games don't constantly play attract sound, it's normal for them to play them for a little while and then not play them anymore lol. I find it humorous how many people say about KI "omg the sound just fades out and goes away!" when it's supposed to do that.

oh i hear that, aren't most games like that not only midway/williams? i'm sure it was something to keep the Arcade people from going insane from all the noise.

Honestly I wish it would never leave me ever again, NEVER!
 
oh i hear that, aren't most games like that not only midway/williams? i'm sure it was something to keep the Arcade people from going insane from all the noise.

Honestly I wish it would never leave me ever again, NEVER!

Capcom and Sega didn't get that memo.

there's a tie for most agonizingly annoying attract sound: Street Fighter Alpha (1) and Daytona USA.
 
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