Hello everyone, first I want to say thanks to everyone that attended and helped make this one of our best years ever. I just wanted to take a moment to address some of the concerns I saw voiced in the thread:
1) Regarding the few people who mentioned a supposed lack in the number of arcade games, you must be mistaken or missed some of our areas. We had over 200 arcade games this year in both the video and pinball platforms (about 40 or so in video, and the rest pinball) in the coin hall, competition area, VGEVO room, Mario Party rooms and vending hall. These machines are brought on a volunteer basis, they are not the show's. That means every single machine there is brought by collectors such as yourselves and vendors. If there's more pins than video, then that's because the pinball community has been much more welcoming to participation over the last 10 years of the show than video has. And that's certainly not meant to take away from the greatly appreciated (and counted on) annual participation by Arcade Adventures (chips4sle), Star Worlds Arcade, Galloping Ghost arcade and the few people in this thread that also mentioned that they brought games (hisnice, etc.). Unfortunately, it's just been the cold hard fact of the support we have from the pinball community vs. video.
We don't make money off of coin-op sales, and in fact we go out of our way to make it worth while for vendors and collectors to bring them. So if you want to see more video or other coins at the show, then tell the vendors and collectors that are there what you'd like to see more of. And also ask the other collectors and vendors on this and other boards why they're not there then, because we're more than happy to support them being there. If you're reading this thread and are a collector interested in bringing your games for people to enjoy at the show, please contact us - we'd love to have you there. As hisnice mentioned, it's all community supported. In fact about every aspect of our show is community supported.
2) Rrcade, there is nobody "robbing" anyone at the door, and there is far more than a few "musty old carts" at the show. $20 is more than fair for 10 hours worth of free play on over 200 coins, 300 consoles/computers, etc., a plethora of events, gatherings, competitions, speakers and panels, etc. crammed in to a 35,000 sq. ft. show. And that's just day 1. Our fully searchable online event guide is still up here:
http://www.midwestgamingclassic.com/event-guide/
3) Zookeeper, Rrcade et al. - While we're not stroller friendly, we are certainly kid friendly. In fact Sunday is specifically geared towards kids and families (hence it's title of Family day and lower admission cost). Likewise, kids 12 and under are always free. Also, every single coin-op game is set on free credit. If a machine was out of credits, you simply had to ask the machine's owners (who were all near by) to give more. The machines and their operation, explanation, etc. are their responsibility, as they should be. While I understand your request for someone to be around to help explain the games to kids, our already very large staff of volunteers are needed to help run the main aspects of the show, both leading up to and during the show, behind the scenes and on the show floors. It is because of them we've been able to maintain the constant successful growth of the show, where 95% of the thousands of people that attend every year are local attendance. The local attendance that, as you mention, is (and always has been) crucial towards our growth.
4) I apologize to whoever that was that had to pay to get in to pick up a coin game they purchased the day before. That is certainly not normal operation, and it's the first I've heard of this happening in the years that we've had coin vendors. As we have security at every door in the facility to check for wrist bands, normally the vendors simply come and walk people back to the coin hall to pick up their merchandise. I'll make sure Dan knows about it, and we'll come up with something to make sure it doesn't happen again - as it's simply not the norm or something we want repeating.
5) Swagger just wasn't something that was worthwhile to pursue any more. It simply cost more in money and time for us to support it than what we got out of it for a sponsorship. (Any idea how long it takes and how many volunteers to stuff a couple thousand bags?) While we certainly welcome corporate sponsorship and appreciate our regular sponsors, we're not interested in going out of our way to make it a corporate show like some of the other shows have. We are a show by gamers and for gamers, and will always strive to maintain that ideal no matter how large we get.
This was our 10th anniversary show, which certainly shows we've been doing something right. But we're always looking to improve it as well as address people's concerns, so if there's any further questions or suggestions, please don't hesitate to let us know.
For those not familiar with me, I'm a co-founder and co-organizer of the show, and during the show itself I'm busy with my museum room (E2M vintage computers and consoles from '72-'85) and making sure the museum wing runs smoothly along with JD (DHG Hunter). I also ran the talks with Ralph Baer, Ted Dabney and Michael Katz. You'll also see me running through every so often with my camera taking pictures of everything for the show archive I've been maintaining since the show first started back in 2001. In fact, Angry Radish caught a picture of me here (the blurry guy to the right with the blue pac-man shirt and camera in his hand):
http://forums.arcade-museum.com/attachment.php?attachmentid=66162&stc=1&d=1301230280
Marty "Retro Rogue" Goldberg