Messed up SFII (CL) control panel

if you look at where the joysticks are, you'll see that this control panel was never designed with this style of game in mind. Drilling it out would never work so they did what they imagined could work to at least get the game in there.

The joysticks needed to move... these versions of the corner cut CP had pre punched holes so they just used wherever they had.

It's like that CP for Ikari Warriors or any 2P and 2 button game. I've seen a bunch.
 
"It has six buttons on both sides and turns on. What the fuck do these spoiled kids want from me?"

The best of the worst SF2 control panels I've played on was on a four player cab (a recent Wrestlefest picture reminds me of it). All six buttons were scattered randomly throughout the CP. The Op also thought it was a good idea to use the outer most position for both sticks. So when played, opponents faced each other and had to turn their head in order to see what was going on (when not looking at the CP to try and figure out where their Fierce or Jab was).

Obviously, the machine sat unloved and alone. Hopefully it found a home.
 
I still can't wrap my head around it. Playing SFII since 1991 with the standard layout will do that to you.
 
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