Here is a very interesting talk by the creator of Marble Madness, Mark Cerny about how he made one of my favorite games, Marble Madness :
http://www.gdcvault.com/play/1014629/Classic-Game-Postmortem-MARBLE
The camera starts off angled to the right, but they fix it after about 10 minutes.
I loved marble madness in the arcade, but I also had it on the Amiga1000. The amiga version used the mouse to control the marbles which worked pretty good.
For the other programmers out there, this is the first game to use ray tracing as a pre processing effect to create game levels. IMO this game was about 5 years ahead of its time. It should be respected more than any other game of its time.
Apologies if this has been posted here before. I did a search here before i posted this.
-ARCHON (I only have a Star Castle arcade machine in my basement at the moment)
http://www.gdcvault.com/play/1014629/Classic-Game-Postmortem-MARBLE
The camera starts off angled to the right, but they fix it after about 10 minutes.
I loved marble madness in the arcade, but I also had it on the Amiga1000. The amiga version used the mouse to control the marbles which worked pretty good.
For the other programmers out there, this is the first game to use ray tracing as a pre processing effect to create game levels. IMO this game was about 5 years ahead of its time. It should be respected more than any other game of its time.
Apologies if this has been posted here before. I did a search here before i posted this.
-ARCHON (I only have a Star Castle arcade machine in my basement at the moment)
