FS Game: Lunar Lander in Asteroids Cab

64B1T

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Donor 5 years: 2021-2025
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I just picked up an original Lunar Lander with a HORRIBLE cabinet. I think it needs a new one.

Up until now, I've had this operating as my lunar lander.

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It's in an Asteroids cabinet with asteroids sideart. It's not the nicest cabinet, but it works.

It is running an ASTEROIDS PCB, with multi kit, set to lunar lander. I considered transplanting the real lunar lander parts into here, but I think I'd like the lunar lander sideart... Even if I don't see it.

The control panel is a real, original lunar lander panel and thruster with repro lighting PCB. I may swap it with the one from the lunar lander I picked up, depending on which one I like more after restoring it.

The marquee is a takeman repro.

The monitor has been rebuilt and rejuvenated with a reproduction LL black cardboard bezel. I have the original asteroids cardboard one and marquee if you care to have it.

The lights do synchronize with the mission state using arduino, and in attract mode produce cool sequences instead of just static lighting.

I do not know what the relative value of this machine is compared to an asteroids in a LL cab. I'd suspect on par or maybe slightly more based on the control panel + thruster.

Shooting for $1100 $1000, or trade plus minus cash for something on my wanted list.

Anyway, putting this out there. Machine is located near Charlotte Hall MD.
 
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Can you share details on how you got the lights working with arudino? Free bump
There's some details in this video


But basically, there are two Arduinos. One interprets the thruster and passes it to the multi-game. The other one is tapped into the outputs of the flashing cone lights for start/select. When they stop flashing, it knows it's in game. When they're flashing, it knows to run the attract routine. It is additionally tapped into the controls, so when you press select mission, it appropriately cycles the mission light, and resets it on a game over.
 
There's some details in this video


But basically, there are two Arduinos. One interprets the thruster and passes it to the multi-game. The other one is tapped into the outputs of the flashing cone lights for start/select. When they stop flashing, it knows it's in game. When they're flashing, it knows to run the attract routine. It is additionally tapped into the controls, so when you press select mission, it appropriately cycles the mission light, and resets it on a game over.
Thank you for sharing. Trying to do the same thing!

How did you source the bezel? Thats the last part I dont have.
 
Thank you for sharing. Trying to do the same thing!

How did you source the bezel? Thats the last part I dont have.
It has an asteroids bezel.

The original lunar lander bezel is just dark acrylic/plexi though. I have one, if you're willing to pay materials+time I have a laser cutter and I can duplicate it.
 
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