Legacy of Robotron- Mechatron: 2154- Ray Norrish interview

damn that game looks sweet....but all I can do right now is look....

may need to get parallels to run on my mac so I can play this game...hmmmmm....
 
it is quite neat. the dynamics are slightly different so you aren't playing robotron, just in style.

-the progs are something else, and you can't take the grunts for granted, they get fast and focused.
-you can't easily hit the enforcer shots so have to work around them.
-the spheroids will spring forward lightning fast at times.
-the enforcer and tank shots are different enough that it makes you react in different ways, but still the same concept.
-here is a cool example. at the end of a brain stage there was a prog getting turned by a brain. so i shot it. the prog released as a human, and a circular array of 5 or 6 brains blew out of the center. didn't realize so many were all on the same human. crazy crazy differences that are fun and unpredictable.

plus it has some really charming graphic details like shooting the hulks causes a ricochet sound and little metal fragments blast away from them.
 
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