Lcd in medium res games?

kjeffery

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I know already that old standard res games look like shit played on a lcd monitor. I am totally against putting them in classics and the alike but I was wondering how they would look in med res games. I have a chance to get cruisin usa working but with no monitor and a san fransico rush working but no monitor and was thinking about just using 24 inch lcd's in both with a converter(id be making ncie looking bezels for each also), i know it wont look the same but since its med res it should look better than a standard res game on a lcd, has anyone tried this in a med res game and can post pics. I just dont wanna deal with trying to track down med res monitors and having them fixed
 
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I know already that old standard res games look like shit played on a lcd monitor. I am totally against putting them in classics and the alike but I was wondering how they would look in med res games. I have a chance to get cruisin usa working but with no monitor and a san fransico rush working but no monitor and was thinking about just using 24 inch lcd's in both with a converter(id be making ncie looking bezels for each also), i know it wont look the same but since its med res it should look better than a standard res game on a lcd, has anyone tried this in a med res game and can post pics. I just dont wanna deal with trying to track down med res monitors and having them fixed

Just fire up a medium resolution game in MAME on your PC, making sure that hardware stretching is enabled (it usually is by default) so that the games display full screen, and you will see exactly what it will look like (assuming you have an LCD computer monitor).

There are two main problems with LCDs:

1. They can not display games full screen and in their native resolution at the same time (they could if one was custom built with a fixed resolution that exactly matches the game you want to use it in), meaning you end up introducing crap into the raster by having to manipulate it to fill the screen.

2. They are too "perfect", which makes low resolution graphics (even so-called medium resolution is still very low resolution by today's standards) look like the pixel art drawings on the labels of early NES cartridges.
 
Just fire up a medium resolution game in MAME on your PC, making sure that hardware stretching is enabled (it usually is by default) so that the games display full screen, and you will see exactly what it will look like (assuming you have an LCD computer monitor).

There are two main problems with LCDs:

1. They can not display games full screen and in their native resolution at the same time (they could if one was custom built with a fixed resolution that exactly matches the game you want to use it in), meaning you end up introducing crap into the raster by having to manipulate it to fill the screen.

2. They are too "perfect", which makes low resolution graphics (even so-called medium resolution is still very low resolution by today's standards) look like the pixel art drawings on the labels of early NES cartridges.

I guess i could try my pc monitor out in the game before i made any decision, im getting three racing games its mainly for my kids so im sure they wont be able to tell if it looks a little different , ill be playing them also but im not pick as long as the bezel hides everything, i hate when people mount them and you can see inside the cab. Trust me if I could find two med res arcade monitors for 150$ each id go that route
 
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I just palyed cruisn usa in mame and it doesnt look that bad, looks like one of the first need for speed using open gl, i enjoyed playing it on my 19 inch lcd and mame had some graphic glitches so it should be fine with me on a 24inch lcd
 
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