I disagree with the pooh-poohing of LW. I have been playing pinball for decades, and have owned a LW for about 11 years now (got it NIB, truly HUO). I really like this game--it is a fast, 'expert' pin.
There's a nice open layout for the shot arrangement in the upper playfield, similar to games like Medieval Madness or Attack from Mars: 2 orbits, an inner orbit, 2 ramps, a scoop, a drop target, and an upper pop area. The rules are straightforward, but getting high scores is not easy. There is a 4-ball multiball mode (seems like 7 or 8!) based on activating and locking the lock lights in the 3 orbits (the drop target activates, orbits lock).
The main part of the game involves activating and then beating 5 separate modes: a ramp mode (GPS), a multiball spinner mode (Mobile Lab)--spinners are in the 2 outer orbits--activated by lighting the 4 inlanes/outlanes; Egg mode (scoop); Raptor mode (2-ball with jackpots in the inner orbit, activated by the 6 side stationary targets); and Site B mode (the small standups at the ramp/orbit entrances, activate by hitting all 5, then hit the lit one 3+ times--flippers move the lit target).
The shaker motor is cool too; it vibrates when the ball is in the pop bumpers and during multiball for extra 'oomph.' There's also a thumping vibration of the dinosaur tail for the Match animation.
This game is HARD, because you need to hit your shots accurately, and a few modes are timed (GPS, Egg, Site B)--a shot into the pop bumpers stops the clock and can add more time. Flippers are strong, and playfield is fast. If you complete all 5 modes (indicated by insert lights above the flippers) you start a timed multiball mode (San Diego) where everything scores. Almost impossible to get (esp. on 3-ball play!).
Why do people dislike this game? I can think of a few reasons. It is a tough game, not a lot of bonus points to be had, scoring must really be earned, failing to complete a started mode makes it harder to start and complete the next time. The one "video mode" is really dumb (2 timed presses of the ball launch button to complete). And, probably most significant, the 5 small greenish standup targets next to the ramp/orbit entrances are FAST! If you miss a shot and hit one of these (or hit one on purpose), it flings the ball back (generally towards the flippers) at a high speed. Tough to control at times, and makes the game more challenging/frustrating at times.
I have this game sitting next to a Cirqus Voltaire, which is much mellower, 'friendlier,' easier to score and get different modes and features happening, still fast but the action is not as 'edgy.' LW is a great game to develop precision skills for ball handling and accuracy, which you need to score well. (The scoop is great for practicing drop catches on the left flipper.)
For $500 working, this game is a steal. For $1000 I think it is still a great deal. It has the shot array of other popular games, but is a bit harder because of the standups. And did I mention it is really fast?
[Edits after reading above post:] I put in a second generic round speaker, wired in parallel--really easy and cheap--maybe $5!--took about 10 minutes to do, and it sounds much better. And not only does this game have 6-player capacity, but if you play 4-player, it automatically totals the scores for players 1/3 and 2/4 for "team" play. And it includes both "League Play" and "Wizard" modes, which you activate simply by holding the left or right flipper button, respectively, when pressing the credit button. These modes take out the random awards and makes them a fixed order, etc., with the Wizard mode being harder than League mode (shorter timers or more shots needed to complete certain modes).