Jamma Controls... How many wires/buttons for one player?

Thomas

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Jamma Controls... How many wires/buttons for one player?

I am using a 4 leaf wico and a rack shack box today to build some controls for a jamma test rig. The molex for the controls is already pre populated with these wires.

Pin E) Ground 27) Ground 25) Ground (Black All 3 on one pin.)
Pin R) Service (Orange/black)

Pin 15) Test (Blue)
Pin 16) Coin 1 (Red)
Pin 17) 1 Player Start (Red/white)

Pin 18) 1 Player Up (Green/white)
Pin 19) 1 Player Down (Blue/white)
Pin 20) 1 Player Left (Red/Black)
Pin 21) 1 Player Right (Purple/white)

Pin 22) 1 Player Push 1 (Brown/white)
Pin 23) 1 Player Push 2 (Yellow/white)

What else do I need to add in order to play (One Player) on this little controller.
 
All I have board wise today are mk1, mk2, pit fighter & arch rivals. So I need this to be as a universal as possible. Im pretty sure I need to put in a kick harness for the mk's how do I do this?
 
Really all I could add was another button...

Pin 24) 1 Player Push 3 (controller side black/white)

Which makes sense to me. That gives me three leaf buttons on the controller.

I still need to add the wire to the connector side but I don't have any more pins to use.

I need to buy a crap load of these...

Thanks anyway problem solved..
 
All I have board wise today are mk1, mk2, pit fighter & arch rivals. So I need this to be as a universal as possible. Im pretty sure I need to put in a kick harness for the mk's how do I do this?

The kick harness plugs onto a separate connector on the board and the wires go to a second set of buttons. The exact layout and match up of the buttons depends on the game.

ken
 
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