FIRE! FIRE!
Just got this guy, and I love system 11s, this one eluded me for some time, but I found a pretty nice one working for a good price... I am fixing a few small issues, including a non working sling that turns out is a pre-driver transistor, I didnt have any around so klovr Grbgemen loaned me one.. thx brother, the early era Sys11s used "special" solenoids, meaning they are driven by the game logic, NOT directly by the switches.. so when the coil transistor goes, neither the coil or the switches show up in test, weird I know but just passing on what I just learned.. later Sys11s dont have this issue..
worst part of this pin is some raised inserts... Ill post when I repair those..
This game is symmetrical and has the timed fire plug on it, gameplay is great and replay value is good, kids like it, drunk neighbors like it, and I like it, hence Im stoked to get this in the lineup...
heres some pics..
Just got this guy, and I love system 11s, this one eluded me for some time, but I found a pretty nice one working for a good price... I am fixing a few small issues, including a non working sling that turns out is a pre-driver transistor, I didnt have any around so klovr Grbgemen loaned me one.. thx brother, the early era Sys11s used "special" solenoids, meaning they are driven by the game logic, NOT directly by the switches.. so when the coil transistor goes, neither the coil or the switches show up in test, weird I know but just passing on what I just learned.. later Sys11s dont have this issue..
worst part of this pin is some raised inserts... Ill post when I repair those..
This game is symmetrical and has the timed fire plug on it, gameplay is great and replay value is good, kids like it, drunk neighbors like it, and I like it, hence Im stoked to get this in the lineup...
heres some pics..
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