Is this worth buying

dlanson

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I have found someone willing to sell their ULTIMATE ARCADE 2 from Chicago gaming. is this worth the money he is trying to get 1500 but said he will take offers. By the pics game looks to be in good shape but not sure about the price thinking I will make an offer but dont want to low ball him either. I have posted the pics any info you guys can give me would be appreciated.
 

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Eh, it is actually a licensed product and not a mame cabinet, right? I would offer $900 cash.

If the games aren't licensed then the offer goes down to $500.
 
Also, I am pretty sure that regular 16.5 hour days are a violation of some labor law or another.

I considered that but I work Monday to Friday from 8am to 12:30am not much free time at the moment.
 
Working 2 jobs at the moment started doing it 8 years ago and just havent stopped get weekends off but thats about it. I keep thinking of quitting a job but just haven't done it yet.
 
Quit one, just do it. You can't take it with you and I have a feeling you aren't working Burger King in the morning and McDonalds at night.

I am continually amazed at people who can keep schedules like that. I just can't do it.

Working 2 jobs at the moment started doing it 8 years ago and just havent stopped get weekends off but thats about it. I keep thinking of quitting a job but just haven't done it yet.
 
That cabinet is garbage. Cheap components and shoddy build. Not to mention the most ridiculous artwork package I've ever seen.

Ick.
 
Is there a specific game on it that you like?

Well theres a few and even though I would rather have an original I thought this might hold me over while I worked on my 4 projects this winter.

The 4 projects are (Battlezone, Tiger Heli, 1943, and Arkanoid 1 and 2) so yes I have some originals trying to buy machines in Canada is crazy on the average the machines go for 800 to 1000 and yet in the states they sell for 3-500 plus I'm looking at an average drive time between 5 to 8 hours one way since I live in the Northern Part of Canada. I'm still on the fence love working with wood just don't seem to have the time right now.
 
Well theres a few and even though I would rather have an original I thought this might hold me over while I worked on my 4 projects this winter.

The 4 projects are (Battlezone, Tiger Heli, 1943, and Arkanoid 1 and 2) so yes I have some originals trying to buy machines in Canada is crazy on the average the machines go for 800 to 1000 and yet in the states they sell for 3-500 plus I'm looking at an average drive time between 5 to 8 hours one way since I live in the Northern Part of Canada. I'm still on the fence love working with wood just don't seem to have the time right now.

Those are good projects, IMHO. Fire up MAME on your computer and save the $$ to fix up your games instead of buying this garbage. ;)
 
Personally I have multicade hate because the piracy of it cheapens the whole thing with XXXX in 1 boards and mame roms. Chicago gaming does actually get the license for the games they put in those but I would not pay $1500 for that cab since it probably sold for that(or close to that) new. I can't look up the machine right now and I'm not sure how cheaply it's built but that's how alot of commercial multicades are.(cheapest parts available)
 
Truthfully I was thinking of offering somewhere between 8 and 9 hundred for it than if I decide I dont like it down the road I have a monitor and a good template to make a better cab if I want. I think I will think about it for a week if he still has it at that time and I want to buy it great but if its sold I wont be overally disappointed seen as I'm looking at a 15 hour drive there and back.
 
Those are good projects, IMHO. Fire up MAME on your computer and save the $$ to fix up your games instead of buying this garbage. ;)

QFT. Do this, save your dough for the real deal. I picked up a X-Arcade tank stick to use with MAME on my PC and it made it a bazillion times better, and I was able to get my Robotron fix until I got a real one. It's useful even after you have a decent arcade going, since you can test out games you vaguely remember, or haven't played before, to gauge your actual interest in a cab. You could even build a full blown MAME cab with it down the road, if you so desired.
 
Truthfully I was thinking of offering somewhere between 8 and 9 hundred for it than if I decide I dont like it down the road I have a monitor and a good template to make a better cab if I want. I think I will think about it for a week if he still has it at that time and I want to buy it great but if its sold I wont be overally disappointed seen as I'm looking at a 15 hour drive there and back.

He'll still have it, no need to worry abt that...
 
My buddy has that machine and it's fun to own.

The vector games are a little weird, and some of the games don't look and sound correct. But for the $1200 he paid it was a good/fair deal. (3-4years ago).

It's not the same as a 60 in 1.

I personally think I'd get one of the ultracade cabs before I got a chicago gaming cab, but both are decent enough.
 
It's decent. I bought one a few years ago used for $1,000 (I think they were about $2k new at Costco). The menu is good (much, much better than the 60-1 menu). A game with a special controller, like Tempest, is going to be a little strange on there with a joystick. It has a trackball though so Centipede and Missile Command work reasonably well. If you like a bunch of the games on there but don't want to get the dedicated cabs or don't have room, then it's a good alternative. There is a large enough variety that most people can find something they like on there (my friends play the fighting games and some others that I have no interest in).

Yes, they are licensed games. Here is the list:

1.
1942™ (1984, Capcom)
2.
1943™(1987, Capcom)
3.
10-Yard Fight™ (1983, Irem)
4.
Alpine Ski ™ (1982, Taito)
5.
Anteater™ (1982, Stern)
6.
Arkanoid® (1986, Taito)
7.
Arkanoid 2® (1988, Taito)
8.
Asteroids® (1979, Atari)
9.
Asteroids Deluxe® (1980, Atari)
10.
Armored Car™ (1981, Stern)
11.
Battlezone® (1980, Atari)
12.
Berzerk™(1980, Stern)
13.
Black Tiger™ (1987, Capcom )
14.
Black Widow™ (1982, Atari)
15.
Bubble Bobble® (1986, Taito)
16.
Burger Time® (1982, G-Mode)
17.
Burnin' Rubber® (1982, G-Mode)
18.
Calipso™ (1982, Stern)
19.
Captain Commando™ (1991, Capcom)
20.
Centipede® (1980, Atari)
21.
Chack 'n Pop ™ (1983, Taito)
22.
Cheyenne™ (1984, Exidy/ Kauffman)
23.
Clay Pigeon™ (1986, Exidy / Kauffman)
24.
Cobra Command™ (1984, G-Mode)
25.
Combat™ (1985, Exidy/Kauffman)
26.
Commando™ (1985, Capcom)
27.
Crack Shot™ (1987, Exidy/ Kauffman)
28.
Crime City™ (1989, Taito)
29.
Crossbow™ (1983, Exidy/ Kauffman)
30.
Crystal Castles® (1983, Atari)
31.
Defender® (1980, Midway)
32.
Elevator Action® (1983, Taito)
33.
Fax™ (1983, Exidy/ Kauffman)
34.
Final Blow™ (1988, Taito)
35.
Final Fight® (1989, Capcom)
36.
Frenzy™(1982, Stern)
37.
Golden Tee Golf II® (1992, Incredible Technologies)
38.
Ghosts' N Goblins®(1985, Capcom)
39.
Ghouls' N Ghosts™ (1988, Capcom)
40.
Gravitar® (1982, Atari)
41.
Great Swordsman™ (1984, Taito)
42.
Hard Hat™ (1982, Exidy/ Kauffman)
43.
Hit 'N Miss™ (1982, Exidy/ Kauffman)
44.
Joust® (1982, Midway)
45.
Jungle Hunt ™ (1982, Taito)
46.
Karate Champ® (1984, G-Mode)
47.
Kung-Fu Master™ (1984, Irem)
48.
Liberator™ (1982, Atari)
49.
Liquid Kids™ (1990, Taito)
50.
Lost Tomb™ (1983, Stern)
51.
Lock 'N Chase® (1981, G-Mode)
52.
Lunar Lander® (1979, Atari )
53.
Lunar Rescue™ (1979, Taito)
54.
Magic Sword™ (1990, Capcom)
55.
Mega Man® (1995, Capcom)
56.
Mega Twins™ (1990, Capcom)
57.
Millipede ® (1982, Atari)
58.
Minefield™ (1983, Stern)
59.
Missile Command® (1980, Atari)
60.
Moon Patrol™ (1982, Irem)
61.
Moon War™ (1981, Stern)
62.
Mouse Trap™ (1981, Exidy/ Kauffman)
63.
Nastar™ (1988, Taito)
64.
New Zealand Story™ (1988, Taito)
65.
Pepper II™ (1982, Exidy/ Kauffman)
66.
Plump Pop™ (1987, Taito)
67.
Puzzle Bobble® (1994, Taito)
68.
Qix® (1981, Taito)
69.
Rainbow Islands ™ (1987, Taito)
70.
Rainbow Islands Extra™ (1988, Taito)
71.
Rastan® (1987, Taito)
72.
Red Baron™ (1980, Atari)
73.
Rescue™ (1982, Stern)
74.
Return Of The Invaders™ (1985, Taito)
75.
Robotron® (1982, Midway)
76.
Section Z™(1985, Capcom)
77.
Shootout™ (1985, G-Mode)
78.
Showdown™ (1988, Exidy/ Kauffman)
79.
Side Trak™ (1979, Exidy/ Kauffman)
80.
Son Son™ (1984, Capcom)
81.
Space Duel™ (1982, Atari)
82.
Space Invaders® (1978, Taito)
83.
Space Invaders DX® (1993, Taito)
84.
Spectar™ (1980, Exidy/ Kauffman)
85.
Speed Coin™ (1984, Stern)
86.
Street Fighter II®(1991, Capcom)
87.
Street Fighter II CE® (1992, Capcom)
88.
Super Breakout® (1978,Atari)
89.
Super Burger Time™ (1990, G-Mode)
90.
Super Qix® (1987, Taito)
91.
Targ™ (1980, Exidy/ Kauffman)
92.
Tazz Mania™ (1982, Stern)
93.
Tempest ™ (1980, Atari)
94.
Tumble Pop® (1991, G-Mode)
95.
Venture™ (1981, Exidy/ Kauffman)
96.
Warlords® (1980, Atari)
97.
Waterski™ (1983, Taito)
98.
Who Dunit™ (1988, Exidy/ Kauffman)
99.
World Class Bowling™( 1997, Incredible Technologies)
100.
Zoo Keeper™ (1982, Taito)
 
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