Is this is rare vector game?


From what I have seen posted somewhere it's a SEGA version of Victorbeam Space War. Someone over in Europe has one and was trying to repair his board. It might have been on the Vector List but I am not sure. I think he even had some video or pictures of the game. It was within the last year.That's about all I remember.
I would say yes it's rare.:D
I just did an Email search, I save everything, it was on the Victor List, here's the last email abouit the game

Subject: VECTOR: Sega Space Ship pinout (Space Wars Clone)
Date: 1/17/2010 7:43:39 P.M. Eastern Standard Time
From: [email protected]
Reply To: [email protected]


Hi all.

I finished to create the SEGA Space Ship pinout file.

I know it's usually a bad idea to attach a file to
a mail sent to a mailing-list.
But doing a copy-paste here would not make the e-mail
smaller in size and would also perhaps break lines.

There are 1 input and 1 output that are unknown to me :
input A8 pin 8 (EXTERNAL_HIGH)
output F2 pin 12 (O7)

I'm still working in repairing my PCB.
I already changed N2 and T2 who were bad for sure.
Now, I think at least 1 memory chip is bad since
I have strange output.
Both pictures are RAM at L14, pin 16 :
http://img1.uplood.fr/free/leol_broche_16_1us.png
http://img1.uplood.fr/free/s05q_broche_16_500ns.png
It is not a DSO hallucination (also tested at faster speed).
When I exchange 2 memory chips, I do NOT have the same
signals.

I'm gonna buy replacement chips.
I only found 400 ns chips, and SEGA's chips are 200 ns.
Can anybody tell me if 400 ns memory chips would be
fast enough for the CCPU ?

Also I took some pictures of the SEGA Space Ship cabinet
control panel. Pictures are posted here:
http://www.gamoover.net/Forums/index.php?topic=20677.msg299603#msg299603

If somebody wants more pictures, please let me know.
I'll send some good pictures to klov, since there's none for this game.


Regards.

--
Fabrice


Space Ship
SEGA, 1978

PCB is a CCPU (Cinematronic CPU).
It has 6 PROMs with CCPU micro-code and 8 PROMs with game code & data.
Game is Cinematronic's Space Wars.

Parts side | Solder side
-----------------------------------------------------------------------
pinout by F4b GND | 1 | A | GND
v1.0 GND | 2 | B | GND
GND | 3 | C | GND
+5V | 4 | D | +5V
+5V | 5 | E | +5V
(used by audio only) +25V | 6 | F | +25V (used by audio only)
(used by audio only) -25V | 7 | H | -25V (used by audio only)
coin meter out | 8 | J |
speaker + | 9 | K | speaker +
| 10 | L | EXTERNAL_HIGH [A8 pin 8]
out7 [F2 pin 12] | 11 | M |
coin SW, NO | 12 | N | coin SW, NC
player 1, forward | 13 | P | coin SW, common (=GND)
player 1, right | 14 | R | player 2, left
player 1, left | 15 | S | player 2, right
keypad SW 5 | 16 | T | player 2, forward
keypad SW 1 | 17 | U | keypad SW 0
keypad SW 2 | 18 | V | keypad SW 6
keypad SW 3 | 19 | W | keypad SW 7
keypad SW 4 | 20 | X | keypad SW 8
reset SW | 21 | Y | keypad SW 9
player 1, hyperspace | 22 | Z | player 2, fire
player 2, hyperspace | 23 | a | player 1, fire
GND | 24 | b | GND
GND | 25 | c | GND
INTENSIFY [J2 pin 3] | 26 | d |
(LSB) Y0 | 27 | e | BRIGHT [J2 pin 11]
Y2 | 28 | f | Y1
Y4 | 29 | h | Y3
Y6 | 30 | j | Y5
Y8 | 31 | k | Y7
Y10 | 32 | l | Y9
INITIAL_POSITION [H8 pin 13] | 33 | m | Y11(MSB)
(LSB) X0 | 34 | n | LINE_DRAWING [I8 pin 2]
X2 | 35 | p | X1
X4 | 36 | r | X3
X6 | 37 | s | X5
X8 | 38 | t | X7
X10 | 39 | u | X9
| 40 | v | X11 (MSB)

Notes:
o) letters "G", "I", "O", "Q", "g", "i", "o" and "q" are not used as pin reference.
o) speaker is 8 ohms 10 W ; pin "-" is connected to GND
o) 2nd coin meter pin is connected to +25V
 
Found another Email
Looks like he is in Besançon France

Subject: VECTOR: [SEGA Space Ship] Great step forward !
Date: 2/4/2010 3:00:14 A.M. Eastern Standard Time
From: [email protected]
Reply To: [email protected]
To: [email protected]


Hi all.

These last two days, I could achieve a great major step
forward in reparing my 1978 SEGA Space Ship cabinet.

Two days ago, I fixed one important problem by changing
a RAM chip.
I could then discover with my DSO that the PCB was no
more reseting. Commands were sent to the vector display.

Yesterday evening, I put back the game PCB into the cabinet
and let it start.
I discovered that my vector screen is in good condition.
The game picture did appear ! :)
I could ear the X & Y yoke amps running. It's hard to say,
but amps/yokes are doing some different noise when they're
idle and when they're running.
I remember having read this on some archived message from
this list.

There are still graphical bugs probably due to - I assume -
another bad RAM chip. I'll check this soon.
Most of the major screen parts are OK :
CRT, yokes, HVT, HV tripler, DACs, analog switch...

I'm so happy to see my cabinet back to life...

You can have a look here :
http://www.gamoover.net/Forums/index.php?topic=20677.msg301614#msg301614
http://www.gamoover.net/Forums/index.php?topic=20677.msg301754#msg301754
http://www.gamoover.net/Forums/index.php?topic=20677.msg301924#msg301924
http://www.youtube.com/watch?v=kAN4SZAobcI

International readers are welcome. :)
I'm trying, for important updates, to write in french AND in english !


Amicalement,
Regards,

--
Fab
 
Last edited:
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