MaximRecoil
Well-known member
it actually does get Pillarboxed a little.
Double Dragon is not pillarboxed at all:
The Double Dragon programmers did not program in any 'boxing of any sort. For an example of a game that is 'boxed, see Street Fighter II on the SNES; it is letterboxed:
The width of the game is only 240 pixels so typically it gets stretched out a bit to fill the game.
240 pixels is irrelevant. With a CRT, the digital resolution has nothing to do with whether the raster fills the screen or not. To fill the screen you use the vertical and horizontal size and position controls as I said before. Most games will have a different display size and position on the screen; anyone who has a JAMMA cabinet and has swapped a variety of game boards from different manufacturers in and out knows all about this; you simply have to adjust the monitor for each one that requires it.
Double Dragon's graphics are designed to be displayed at a 4:3 aspect ratio (the same applies to any pre-widescreen horizontal arcade game), regardless of the aspect ratio of its digital resolution. If you are not adjusting it to fill the screen, you are not viewing it in its intended display aspect ratio.
The awesomeness of the easy to swap boards cab gets ruined DD is in the rotation and you like to fill out the width of the screen. I end up living with the pillarbox or I need to adjust the width everytime I go to and from DD in my cab.
Most boards require monitor adjustment when you swap them; the only ones that usually don't are ones from the same manufacturer (such as swapping between Ikari Warriors and Victory Road). Having a remote adjustment board on the monitor makes it pain-free.
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