1500points
New member
Used to be that games were fun just for the sake of being fun.
then i went through years where i didn't really think about playing arcade games.
lately, i've discovered my adult brain is really enjoying the factor of understanding the game play based on the design intentions of the programmer. Probably like doing crossword puzzles for some folks.
Attending a Eugene Jarvis talk got the curiosity going when he talked about design strategies. Which turned into months of picking apart Robotron gameplay.
then trying to learn berzerk based on Steve W strategy insights.
then running across this pacman design write-up:
http://home.comcast.net/~jpittman2/pacman/pacmandossier.html
shoot, i always thought pacman was boring until reading through this and realizing just how clever and complex the design strategy is. brilliant stuff.
Really enjoyable playing games when you put the analytical process into the equation....
then i went through years where i didn't really think about playing arcade games.
lately, i've discovered my adult brain is really enjoying the factor of understanding the game play based on the design intentions of the programmer. Probably like doing crossword puzzles for some folks.
Attending a Eugene Jarvis talk got the curiosity going when he talked about design strategies. Which turned into months of picking apart Robotron gameplay.
then trying to learn berzerk based on Steve W strategy insights.
then running across this pacman design write-up:
http://home.comcast.net/~jpittman2/pacman/pacmandossier.html
shoot, i always thought pacman was boring until reading through this and realizing just how clever and complex the design strategy is. brilliant stuff.
Really enjoyable playing games when you put the analytical process into the equation....