Indiana Jones (Williams) Vs Twilight Zone

Funny, I find the TZ theme to be one of its best components, slightly better than TAF theme. A slightly dark or macabe theme makes for a good pin IMHO. BTW, did anyone see the IJ on craigslist LA today for $899? Was it fake? The listing is now gone.

Scam.... That ad was all over the place. Chicago included.
 
I don't really care for either. I know that I am propbably in the minority, but the "superpin" series did nothing for me. I did not like widebody games bitd, so that may be part of it.

If I had to pick of those 2 choices, I would pick IJ. I find that Twilight Zone is very stop and go. I prefer games that flow and have longer shots.

Chris
 
I own both TZ and TAFG. I like (TAF) Addams Family better than TZ. They share a lot of the same playfield layout like most Lawyer pins.

I am not a widebody fan. I do own two Superpins (TZ and STTNG). I had a RS, JD, DM and IJ but I found the TZ and STTNG to be the best of the Bally/Williams Superpin widebodies.
 
To each there own.

I've got IJ, STTNG and RS "superpins". STTNG would be the first to go...

... Altan
 
Let's compare them directly. Here's a list of their comparable features. Feel free to add any if I've left any out.


Indiana Jones

1. No skill shot
2. 9 physical modes, 3 video modes
3. 1 mode start
4. Ramps change the modes
5. 2 ramps
6. Hand of Fate award
7. Plays vertically
8. Path of Adventure
9. 2 ball multiball/Ark, stones, grail multiball
10. No equivalent to powerball
11. Hurry-up
12. Extra ball: lighting all friends/Path of Adventure/crossing rope bridge/Hand of Fate/Raven Bar
13. Loop Jackpot
14. No combo shots
15. 6 ball eternal life wizard mode

Twilight Zone

1.Skill shot
2. 14 physical modes
3. 2 mode starts
4. Bumpers change the modes/slot picks random
mode
5. 2 ramps
6. Camera award and spiral award
7. Plays vertically, plays horizontally from left to
right, plays horizontally from right to left
8. Power playfield
9. Multiball/Powerball Mania
10. Ceramic Powerball
11. Fast Lock Hurry up (mode)
12. Extra ball: spiral award/Lite extra ball(mode)/Super skill shot/Robot ramp/dead end
13. No equivalent that I can think of
14. Combo shots
15. 6 ball Lost in the Zone wizard mode


That's about all I can think of at the moment, but for me these are already plenty of things that contribute to a worthwhile experience for both machines. And from my count, getting extra balls on Indy would happen more frequently. As for the robot ramp, I believe it's 10 ramps for the first extra ball, then 45 for the second. Shouldn't be too easy.

Not a bad list, though if we are going to add Fast Lock Hurry Up mode, you cant leave out the 6 ball Well of Souls mode on IJ. Its the most played machine in my house because a newbie can walk up to it and have 6 balls coming down. They have no idea why and they are just happy. Thats another plus for IJ, its so much more approachable, and comboing left right ramps is satisfying and fun. The ramp flow is just so damn interesting too.

Also, ARK multiball is 3, not 2. I dont think there are any 2 ball m-ball modes, unless this was a firmware change that I am not aware of. I think the ball locking in IJ is quite awesome too, not too mention Narrow Escape, which pleases everyone. TZ likes to shoot the ball out the left outlane constantly and does nothing but frustrate the players. IJ rarely does anything that has you launch a ball and have it instant drain like TZ does on a consistent basis.

Golden Earring is awesome though :)
 
There is a quick 2-ball multiball ij IJ. You need to shoot the outer orbit a few times. I think it's called loop multiball or something.

... Altan
 
You may be right... Maybe it is a loop jackpot and not 2 ball multiball. I will check tomorrow.

... Altan
 
I don't really care for either. I know that I am propbably in the minority, but the "superpin" series did nothing for me. I did not like widebody games bitd, so that may be part of it.

If I had to pick of those 2 choices, I would pick IJ. I find that Twilight Zone is very stop and go. I prefer games that flow and have longer shots.

Chris

When you said the superpin series did nothing for you I pretty much discounted your opinion. When you picked IJ over TZ that pretty much confirmed it. JK hehe.
 
Last edited:
Also, ARK multiball is 3, not 2. I dont think there are any 2 ball m-ball modes, unless this was a firmware change that I am not aware of.

Right, Ark multiball is definitely a 3 ball mutliball. I was just listing the types of multiball. The 2 ball multiball is the captive ball activated one where you collect the idol, the diamond, the Cross of Coronado, etc.
 
Oh yeah, the Captive Ball m-ball. That sucker is hard to start, and even harder to complete. I love the sounds on that mode though. So many music transitions on the game, Williams really did a great job on that.
 
Back
Top Bottom