In need of Funhouse dump of U6 L9.05H with U18 sound L3

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In need of Funhouse dump of U6 L9.05H with U18 sound L3

Would anyone happen to have a zip of both of these files you could send me? If you do please PM me and and I'll give you my personal email address. WIll also flip you a few bucks for your time.
 
Well guys since no one has this I went ahead and ponied up the money for the chips. I am amazed at the outcome. I contacted several burners and no one had these images. It made me wonder if these images were "homebrew" of some sort. Verified these are indeed authentic Williams releases.

When I ordered these I asked the guy why these images aren't available any where? He responded, "I'm going to speculate these came out the back door of Williams and/or was leaked some how. I say this because we played hell trying to get our hands on these."
 
Well guys since no one has this I went ahead and ponied up the money for the chips. I am amazed at the outcome. I contacted several burners and no one had these images. It made me wonder if these images were "homebrew" of some sort. Verified these are indeed authentic Williams releases.

When I ordered these I asked the guy why these images aren't available any where? He responded, "I'm going to speculate these came out the back door of Williams and/or was leaked some how. I say this because we played hell trying to get our hands on these."


What is special about those roms?

Who did you get them from?
 
What is special about those roms?


Who did you get them from?
http://actionpinball.com/roms.htm


These were important to me for a few reasons. Smart Trap door being the main one. Also having the lights blink faster as the time out approaches is nice feature as well.
  • Adds "Rudy Blink" to feature adjustments to allow Rudy to blink his eyes periodically during play.
  • The priority for the "lockup arrival" sound has been raised to be above that of the Super Dog targets.
  • The Trap Door will not close within several seconds of a lockup hit, to provide a shot into an open Trap Door anytime the lockup is made. It also will wait for Rudy's Hideout to kick out if the ball lands there while it is open.
  • A new adjustment called "Smart Trap Door" has been added to allow the Trap Door to open on the first switch following the loop. This will stop the roll-back problem on the door.
  • There is a new game adjustment called MIL. + CARRYOVER. If this is set to "YES", then a player that gets a 2nd multiball continues Million Plus where he left off at the end of the 1st.
  • The priority of a Super Dog target hit has been lowered below the Mystery Mirror effect, such that the Yum-Yum Super Dog display will be cut off by a Mirror award.
  • The Gangway lamps now blink in a timeout sequence faster and faster to give you an idea of how much time is left.
  • When a player is posted for entering initials, Rudy, says "Way to go, "
  • When Rudy says "Good Night" after entering your initials, he is supposed to address the last player to put his initials in. Due to a bug, he always said good night to player 1. This has been corrected.
  • The steady lamp effect (to the music) after Million Plus, or during initials entry has been enhanced. This includes the retrieval of new signals from the new L-3 revision U18 sound rom.
  • When the S-T-E-P standup targets were hit, the lamp effects (both lit and unlit) allocated the start button lamp which caused it to go out momentarily. This has been corrected.
  • During the "jackpot instructions" (shoot Trap Door for 2,000,000), if the timing is wrong, it would scroll the message out while dimmed. This has been fixed so that the lower line of score displays is now forced bright before the scrolling is attempted.
  • The Trap Door now blinks in a "timed progression" to indicate how close it is to a timeout.
  • A new preset called "Install Home" contains all of the preferred non-factory adjustments for a typical home use game.
  • The timing of the lockup arrival sound has been modified to prevent a re-triggering of this sound.
  • A new adjustment has been added to remove the "free play" message while the game is set for free play. When this adjustment (called FREEPLAY MESSAGE) is set to "off", the game shows the credits count instead.
  • The "up" switch in test mode was acting sticky due to an improper debounce specification. This has been corrected.
L3 sound upgrade necessary for L9.05H only otherwise it still adds:
When used with game ROM revision L-9 or higher, a custom "light show" is enabled enables a custom light show, synchronized to the game's music, during the Jackpot award mode and during high score initials entry.
 
Last edited:
http://actionpinball.com/roms.htm


These were important to me for a few reasons. Smart Trap door being the main one. Also having the lights blink faster as the time out approaches is nice feature as well.
  • Adds "Rudy Blink" to feature adjustments to allow Rudy to blink his eyes periodically during play.
  • The priority for the "lockup arrival" sound has been raised to be above that of the Super Dog targets.
  • The Trap Door will not close within several seconds of a lockup hit, to provide a shot into an open Trap Door anytime the lockup is made. It also will wait for Rudy's Hideout to kick out if the ball lands there while it is open.
  • A new adjustment called "Smart Trap Door" has been added to allow the Trap Door to open on the first switch following the loop. This will stop the roll-back problem on the door.
  • There is a new game adjustment called MIL. + CARRYOVER. If this is set to "YES", then a player that gets a 2nd multiball continues Million Plus where he left off at the end of the 1st.
  • The priority of a Super Dog target hit has been lowered below the Mystery Mirror effect, such that the Yum-Yum Super Dog display will be cut off by a Mirror award.
  • The Gangway lamps now blink in a timeout sequence faster and faster to give you an idea of how much time is left.
  • When a player is posted for entering initials, Rudy, says "Way to go, "
  • When Rudy says "Good Night" after entering your initials, he is supposed to address the last player to put his initials in. Due to a bug, he always said good night to player 1. This has been corrected.
  • The steady lamp effect (to the music) after Million Plus, or during initials entry has been enhanced. This includes the retrieval of new signals from the new L-3 revision U18 sound rom.
  • When the S-T-E-P standup targets were hit, the lamp effects (both lit and unlit) allocated the start button lamp which caused it to go out momentarily. This has been corrected.
  • During the "jackpot instructions" (shoot Trap Door for 2,000,000), if the timing is wrong, it would scroll the message out while dimmed. This has been fixed so that the lower line of score displays is now forced bright before the scrolling is attempted.
  • The Trap Door now blinks in a "timed progression" to indicate how close it is to a timeout.
  • A new preset called "Install Home" contains all of the preferred non-factory adjustments for a typical home use game.
  • The timing of the lockup arrival sound has been modified to prevent a re-triggering of this sound.
  • A new adjustment has been added to remove the "free play" message while the game is set for free play. When this adjustment (called FREEPLAY MESSAGE) is set to "off", the game shows the credits count instead.
  • The "up" switch in test mode was acting sticky due to an improper debounce specification. This has been corrected.
L3 sound upgrade necessary for L9.05H only otherwise it still adds:
When used with game ROM revision L-9 or higher, a custom "light show" is enabled enables a custom light show, synchronized to the game's music, during the Jackpot award mode and during high score initials entry.

Yup I would want those too :)
 
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