If you had an MK, would you trade for....

keithsarcade

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1. A working DK Jr. In decent shape, just needs side art...

-OR-

2. A gutted, painted and converted MKII (basically the cab with dead monitor and wiring, power supply ect, no PCB or marquee) plus cash (probably around $200 or $250)?

My MK is in decent shape, typical faded artwork, ect.

I have an MKII boardset if I decided to go that route, or I could sell it, maybe find another MK or even build a respectible MAME down the road. Next auctions in a month. I wouldnt mind a DK Jr. and havent found any Nintendo games at the last few auctions.

Shove me, please.
 
Personally, I wouldn't do the trade for the DK Jr, but I'm also a fan of MK and grew up with that era of games. Don't get me wrong, I like DK Jr, but I have more nostalgia factor for sure with MK. I'm sure the majority of the guys on here would do that trade in a heartbeat. The trade for the MK2 project cab + cash isn't too bad, especially if you knew the side art was still on the MK2 and you wanted to uncover it.
 
Wait.. I thought you could just do a simple board swap for MK2? If I'm right, That's exactly what I would do. :)

I like DKjr too..but I don't now I feel about it up to MK though.

Eh, I don't think I helped.
 
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I would keep the MK. You can throw the MK2 board in the MK and play that when you want to. Now if you like projects then you should go for the MK2 project. If you're just looking for something different then go for the DK jr. That game was one of my favorites on the 7800.
 
Wait is your MK working? If so, there's no way I would trade a working MK for a trashed MK2 and cash, and I probably wouldn't trade it for the dkjr, but I wasn't ever a big fan of dkjr. For that matter I wouldn't pay anything near $200 for a cab with a dead monitor and no marquee.
 
1. A working DK Jr. In decent shape, just needs side art...

-OR-

2. A gutted, painted and converted MKII (basically the cab with dead monitor and wiring, power supply ect, no PCB or marquee) plus cash (probably around $200 or $250)?

My MK is in decent shape, typical faded artwork, ect.

I have an MKII boardset if I decided to go that route, or I could sell it, maybe find another MK or even build a respectible MAME down the road. Next auctions in a month. I wouldnt mind a DK Jr. and havent found any Nintendo games at the last few auctions.

Shove me, please.
1. Do it now! This is the best deal since we got Long Island for a bucket of beads.

2. This game sucks working, why would you want a broken one? :confused:
 
Trading a working MK1 for a trashed MK2 makes no sense at all since it's essentially the same cabinet with a $30 board swap. The DK Jr cab might not be a bad deal though if you enjoy the game.
 
Junior would definitely get more play, and it would be nice to sandwich one between DK and MB. MK is good, MKII is even better, but I'm the only one who plays it, and usually just for a few minutes at a time. I have heard MK's can be maintenance headaches, and MKII is on its third sound PCB. Also the MK is a beast to move around compared to the other games I have.

Like trying to choose between children I tell ya.
 
In hindsight I was probably a little more favorable towards the MK2 cabinet trade than I maybe should have been. I was thinking in terms of the project MK2 being worth $75 to $100 putting the total value of the cab at like $350 max if you factor in the cash. A working MK dedicated could be had $350, but obviously the MK2 cab has issues to begin with so the trade probably isn't fair from that standpoint. It'd definitely be a bit of a gamble on what's wrong with it. It all comes down to what you like to play/collect. If you like DK Jr then it'd be a fair trade for the MK IMHO. Personally, if someone offered me a DK Jr for my MK II dedicated, there's no way in hell I'd do it.
 
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1. A working DK Jr. In decent shape, just needs side art...

-OR-

2. A gutted, painted and converted MKII (basically the cab with dead monitor and wiring, power supply ect, no PCB or marquee) plus cash (probably around $200 or $250)?

My MK is in decent shape, typical faded artwork, ect.

I have an MKII boardset if I decided to go that route, or I could sell it, maybe find another MK or even build a respectible MAME down the road. Next auctions in a month. I wouldnt mind a DK Jr. and havent found any Nintendo games at the last few auctions.

Shove me, please.

I wouldn't do either of those deals. The value of the DK Jr is comparable though, but I love having a nice MK. (I also have a DK Jr. If I had to let one go I'm not sure which it'd be.)

The MKII trade would be a loser too. Why trade a decent working game for a junker? It isn't worth converting an MK2 back and repairing the monitor unless the cabinet is in exceptional condition.

Wade
 
Either way you go, this is my opinion: Like most popular JAMMA titles, you can find a decent MK/MKII cabinet all day long if you really want one*. They were staples of the fighting game blitz during the early to mid 90's. I'd be very surprised if the production run was not high.

So if you hella want that DK Jr., you can easily replace the MK.

I dig the MKII cabinet more than 1, but they're practically the same thing aside from art and a slight difference in the front (IIRC). You could run both boards off the MK you have now.

*cue the obligatory person in Bumfuck Nowhere, USA saying they WISH they could find a MK/MKII, let alone a broken Happ competition stick or a bucket full of dirty ass used concave buttons, in their area...but trust me, you can find one if you really want one. I'd imagine DK Jr. is a tad more difficult to find now days.
 
Either way you go, this is my opinion: Like most popular JAMMA titles, you can find a decent MK/MKII cabinet all day long if you really want one*. They were staples of the fighting game blitz during the early to mid 90's. I'd be very surprised if the production run was not high.

So if you hella want that DK Jr., you can easily replace the MK.

I dig the MKII cabinet more than 1, but they're practically the same thing aside from art and a slight difference in the front (IIRC). You could run both boards off the MK you have now.

*cue the obligatory person in Bumfuck Nowhere, USA saying they WISH they could find a MK/MKII, let alone a broken Happ competition stick or a bucket full of dirty ass used concave buttons, in their area...but trust me, you can find one if you really want one. I'd imagine DK Jr. is a tad more difficult to find now days.
Meh, I don't think it's that hard to find a DK Jr. One thing too with finding an original MK is a lot of them have been converted to other MK or JAMMA games. To me it's a wash, but I agree if someone really wants one, they can be found.

Edit: One thing for the OP to keep in mind is that MK2 did not necessarily use the same kick harness as MK1 did. If the MK1 is running a T-Unit version of the board then it would be a direct swap, otherwise there is a difference between the earlier MK1 JAMMA+ wiring and the MK2 JAMMA+ wiring.
 
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A dedicated MK with decent side art isnt a common thing these days. I would keep it. If it is a T-Unit board it is a simple swap, if your MK is a Y-Unit board then it isn't such a simple swap...you could easily make an adapter for it would cost you maybe 15 bucks.

As far as rarity and what not don't be fooled. DK Jr's are every bit as common as a dedicated MK in decent shape. There is currently no repro full body side art for MK that I have seen.

Don't let repairs get you, yes sound boards go on them, you get ROM errors. They are easy fixes and parts are plentiful.

Don't do the MKII trade that has bad all over it.

If you think you will enjoy DKJr then I would go that route...If it were me I would keep the MK, but well that is my all time favorite game, so I am biased.
 
Don't let repairs get you, yes sound boards go on them, you get ROM errors. They are easy fixes and parts are plentiful.

Speaking of this. My MK1 T-unit PCB doesn't play sound any more. It passes the ROM tests but it just plays some looping clicking noise most of the time. Occasionally it'll work.

Any tips on how to fix this, aside from just buying another board?

Wade
 
Speaking of this. My MK1 T-unit PCB doesn't play sound any more. It passes the ROM tests but it just plays some looping clicking noise most of the time. Occasionally it'll work.

Any tips on how to fix this, aside from just buying another board?

Wade

Honestly the easiest thing there is to buy another board. I see them pop up here and ebay all the time for less then 20 bucks. But before you buy one you might first want to seek out a nearby MK boardset to test your baord with a known working sound board. Just to be safe if you can.

I could check the interconnect wiring and the sound pot wiring as well.
 
I would not trade my MK for DKJr or an ailing MKII cab; I am not a fan of DKJr and I can play MKII in my MK cab.

But I wil trade it for a Smash TV!

:beerchug:
 
Trade for the DK Jr then turn it into an awesome DK Jr/MK multi cab! :D
Seriously though,I would not do that trade.
 
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